No, it was kinda inspired by what React are doing with Fiber and the interruptable render - + having used C# coroutines in Unity for a few years.
wow cool i didn't expect you mention c# coroutines here you create game too?
Yes, I was a game programmer for many years (and a very active part of the Unity community between 2011 and 2016).
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No, it was kinda inspired by what React are doing with Fiber and the interruptable render - + having used C# coroutines in Unity for a few years.
wow cool i didn't expect you mention c# coroutines here you create game too?
Yes, I was a game programmer for many years (and a very active part of the Unity community between 2011 and 2016).