I gave been thinking about writing 2D/3D OpenGL games in
clojure for sometime. When it comes to developing games you have many choices with
There is a third choice if you want your games to be highly portable you can choose a game engine with C# bindings. Or better yet use
Clojure-CLR to develop on the
.Net framework. This is a first tutorial in hopefully a series of tutorials targeting the third option.
Since C# on .Net is the most popular choice of game development for a large number of Indie and Small studios i think it would be an excellent choice to use Clojure CLR to develop cross platform games on the Mono/.Net Framework.
The tutorial is geared towards development on a macOS with mono/.Net but the it should be directly applicable on Ubuntu/Linux or Windows.
In order to start developing Clojure CLR application on a mac we need to install
Mono which is an open-source implementation on Microsoft .Net Framework on Linux and Mac.
The simplest way to install mono on a mac is using the mac universal package from here https://www.mono-project.com/download/stable/
This will also install
nuget, which is a package manager to fetch
Mono is installed, which you can check by typing the following on the terminal.
$ mono --version
=> Mono JIT compiler version 220.127.116.113 (tarball Fri Jul 19 16:02:10 BST 2019)
Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com
Now let's install
clojure-clr, though you are free to try official
Clojure-CLR this tutorial uses a particular fork of
Clojure-CLR maintained by Ramsey Nasser and co of Arcadia Technologies, since that is the
Clojure-CLR i found most success with instead of the official binaries.
$ git clone email@example.com:arcadia-unity/clojure-clr.git
$ cd clojure-clr/
$ git checkout unity
If the compilation is successful this should produce a
Release directory in
bin/4.0/Release/. Now you should add this directory as an entry to
CLOJURE_LOAD_PATH environment variable in
~/.bash_profile so that we can write build scripts to find and use
It would also be useful to add the following aliases to
#Clojure clr repl.
alias cljclr="mono $CLOJURE_LOAD_PATH/Clojure.Main.exe"
#Clojure clr compiler.
alias cljcomp="mono $CLOJURE_LOAD_PATH/Clojure.Compile.exe"
Also do remember to source the bash profile:
$ source ~/.bash_profile.
The above aliases are clojure-clr repl and compiler respectively.
$ cljclr on the terminal and you would be greeted with a clojure repl.
You can run clojure commands on the repl now.
user => (+ 1 2 3) you can press
Ctrl+c to exit the repl.
The last thing we need to install is a
C# bindings for OpenGL, one such wrapper in OpenTK.
we will begin by creating a directory structure for our app.
$ mkdir -p ~/Projects/cljopentk/extern
$ mkdir -p ~/Projects/cljopentk/build
$ cd ~/Projects/cljopentk/extern
nuget install OpenTK -ExcludeVersion
this should download the latest OpenTK bindings into the extern directory. An ls into the directory should show the following dlls.
$ ls extern/OpenTK/lib/net20/
>> OpenTK.dll OpenTK.pdb OpenTK.xml
now lets create a core.clj file in the parent directory
$ cd ..
$ touch core.clj build.sh
build.sh as executable,
$ chmod +x build.sh
and paste the following code in it.
$ ./build.sh link
Now let us write a small clojure "hi-world" program.
Paste the following code in the newly created
Compile the program using the build script.
$ ./build.sh c
Run the program with.
$ ./build.sh r
Now that we have a basic setup to compile clojure-clr programs we can continue with developing the OpenTK/OpenGL game.
Since you are still reading perhaps you want to checkout the next post in this series :