Hybrid apps integrate the advantages of both the website and the app in one package. Some programmers prefer hybrid apps because they make it easier to add device functions like push, camera, and GPS notifications. Because apps are accessible through the App stores, they have the additional advantage of gaining customers from Google and Apple's platforms. Because they're still essentially online programs, they're less expensive to develop, but they may necessitate professionals with a deeper understanding of the phone's various interfaces and functions.
Many people have previously heard of the hybrid concept. If not, we'll walk you through some of the most popular frameworks right now. We'll mention a couple of cross-platform frameworks:
- React Native
- Ionic
- Native Script
- Flutter
Many options are readily available to meet all of our development requirements. The demand for good quality is the most critical factor. This necessitates the careful selection of a mobile app framework. As a result, we can consider some of the advantages and disadvantages of hybrid development.
There are numerous advantages to using a cross-platform approach.
- For many devices, a single code base is created.
- Shorter development cycles can be achieved with less code.
- Programming expenditures are lower.
- Deployments are easier, and there are fewer compliance difficulties to deal with.
To conclude…
It has been established that hybrid apps would not substitute native apps because the latter has some feature constraints. Native apps, for example, provide a better user experience than hybrid apps. If they notice it's a hybrid app, there's a good possibility it won't be accepted into the App Store. Additionally, when it comes to running high-performance apps and games, native apps are the favored option.
When it comes to picking between platforms (there are just four: Windows, HTML, iOs, and Android), we're still in the early stages. To summarise, hybrid apps are a lot more cost-effective solution for a business to migrate their app. Their technical expert doesn't have to learn a new language or employ someone to do it for them.
The user experience in native apps, on the other hand, is something the corporation cannot overlook. iOS users and developers, for example, are intimately familiar with the apps. Without changing the UX for each platform, the apps will cease to function as they once did, resulting in a lack of usefulness and, ultimately, the loss of app users.
Top comments (2)
I have to disagree with the following sentence "If they notice it's a hybrid app, there's a good possibility it won't be accepted into the App Store.". As you might know, the result of an app built by Xcode is just a regular .ipa file. You upload a standard IOS app file to the App Store. As far as I know, Apple has no official announcement about not supporting hybrid apps. Let's take a closer look to understand why we can still freely publish our hybrid apps to App Store and Play market.
We can divide the hybrid apps into two main categories: the ones using a WebView and the ones which map their components to the corresponding native ones. For the first case, WebView is just a regular native component, which is basically a browser inside the app; since WebView is native component, the Apple team can't ban its usage; therefore, they can't ban the Hybrid apps using the WebView. For the second case, after building the app for production, all the non-native elements are being mapped to the corresponding ones for that specific platform. This means that after building the app, we get a regular app using native components. Again, Apple can't ban apps using these apps because they are using the technology Apple accepts.
If you had such an experience when the App Store team did not accept your app, are you sure that the reason was the hybrid technology you used?
Amen to that.
Usually the problem with not accepting the app is not that its hybrid, but because it has bad UX/UI in general. I think we will have mostly hybrid apps in future TBH, there is no need to spend that much money to build things 3 times (web, iOS, Android), if you can build once and use it everywhere.