Well, for ROBLOX, I recommend having a look through a bit of Lua code (it was kind of hard to get to grips with Rbx.Lua when I started). Also, don't even think about doing anything like client-side raycasting or anything on it if you break into... things that would use that. Do it server-side with RemoteEvents.
As for Unity, I've still not spent much time with it but C# is nice and easy to understand, and the exposed APIs from UnityEngine.* are brilliant, they make things really easy to script!
Anything else, I'd be happy to help!
(I'm now on to Kotlin, with a couple years work in JavaScript & TypeScript :) )
Heya Chris!
Well, for ROBLOX, I recommend having a look through a bit of Lua code (it was kind of hard to get to grips with Rbx.Lua when I started). Also, don't even think about doing anything like client-side raycasting or anything on it if you break into... things that would use that. Do it server-side with RemoteEvents.
As for Unity, I've still not spent much time with it but C# is nice and easy to understand, and the exposed APIs from
UnityEngine.*
are brilliant, they make things really easy to script!Anything else, I'd be happy to help!
(I'm now on to Kotlin, with a couple years work in JavaScript & TypeScript :) )
Good tips, thanks!