My name's Hayden and I do a lot of full-stack work, as well as breaking into some Game Dev a la ROBLOX and Unity. I've been working for about a year and a half as this, with my knowledge of Node having developed some time early last year.
Welcome to DEV Hayden! do you have any tips for ROBLOX or Unity? Those are two things I've been interested in for a bit, but haven't started with yet :)
Well, for ROBLOX, I recommend having a look through a bit of Lua code (it was kind of hard to get to grips with Rbx.Lua when I started). Also, don't even think about doing anything like client-side raycasting or anything on it if you break into... things that would use that. Do it server-side with RemoteEvents.
As for Unity, I've still not spent much time with it but C# is nice and easy to understand, and the exposed APIs from UnityEngine.* are brilliant, they make things really easy to script!
Anything else, I'd be happy to help!
(I'm now on to Kotlin, with a couple years work in JavaScript & TypeScript :) )
Hey guys!
My name's Hayden and I do a lot of full-stack work, as well as breaking into some Game Dev a la ROBLOX and Unity. I've been working for about a year and a half as this, with my knowledge of Node having developed some time early last year.
I'm new to DEV, but I hope to get more active. :)
Welcome to DEV Hayden! do you have any tips for ROBLOX or Unity? Those are two things I've been interested in for a bit, but haven't started with yet :)
Heya Chris!
Well, for ROBLOX, I recommend having a look through a bit of Lua code (it was kind of hard to get to grips with Rbx.Lua when I started). Also, don't even think about doing anything like client-side raycasting or anything on it if you break into... things that would use that. Do it server-side with RemoteEvents.
As for Unity, I've still not spent much time with it but C# is nice and easy to understand, and the exposed APIs from
UnityEngine.*
are brilliant, they make things really easy to script!Anything else, I'd be happy to help!
(I'm now on to Kotlin, with a couple years work in JavaScript & TypeScript :) )
Good tips, thanks!