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Hasan Zohdy
Hasan Zohdy

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10-ES6++: Symbols

Symbols

In ES6 we have a new primitive data type called symbol. Symbols are used to create unique identifiers for objects. We can also use symbols to create private properties and methods in objects, but let's first see how to create symbols.

Creating symbols

To create a symbol, we use the Symbol() function.

const symbol = Symbol();
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The Symbol() function can take an optional description parameter, which is used to describe the symbol.

const missingKey = Symbol("missingKey");
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The description parameter is used to describe the symbol, it's not used to set the value of the symbol.

Uniqueness of symbols

In that sense, we can conclude that every symbol is unique, even if they have the same description.

Let's see an example

const symbol1 = Symbol("symbol");

const symbol2 = Symbol("symbol");

console.log(symbol1 === symbol2); // false
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Same exact description but they are different, how is that possible? let me explain.

Each time the Symbol function is called (BTW it can not be instantiated with new keyword, you can not do new Symbol), it returns a new symbol, that symbol is guaranteed to be unique during, it is stored in a global symbol registry to make sure it's unique.

When to use symbols

Symbols have really really useful use cases, they can be used in:

  • Object Properties
  • Object methods
  • Object iterators
  • Object generators
  • Object async generators

Let's see an example for each use case of the above list.

Object Properties

We can use symbols to create private properties in objects.

const person = {
  name: "Hasan",
  age: 30,
  city: "Cairo",
  [Symbol("secret")]: "MySecret",
};

console.log(person); // { name: 'Hasan', age: 30, city: 'Cairo' }
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As you can see, the secret property is not visible in the console, because it's a private property.

Object methods

We can also use symbols to create private methods in objects.


const isAdult = Symbol("isAdult");

const person = {
  name: "Hasan",
  age: 30,
  city: "Cairo",
  [isAdult]() {
    return this.age >= 18;
  },
  canVote() {
    if (this[isAdult]()) {
      console.log("You can vote");
    } else {
      console.log("You can not vote");
    }
  },
};

person.canVote(); // You can vote
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So we've here created some sort of a private method called isAdult, and we used it in the canVote method, this will make sure that this method is not accessible from outside the object.

Object iterators

We can also use symbols to create iterators for objects.

const person = {
  name: "Hasan",
  age: 30,
  city: "Cairo",
  // iterate and return key, value pairs
  [Symbol.iterator]() {
    const keys = Object.keys(this);
    let index = 0;
    return {
      next: () => {
        if (index < keys.length) {
          const key = keys[index];
          const value = this[key];
          index++;
          return {
            value: [key, value],
            done: false,
          };
        } else {
          return {
            done: true,
          };
        }
      },
    };
  },
};

for (const [key, value] of person) {
  console.log(key, value); // name Hasan age 30 city Cairo
}
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That one of the most important ways to use in your class/object to perform iteration over it.

Object generators

We can also use symbols to create generators for objects.

const person = {
  name: "Hasan",
  age: 30,
  city: "Cairo",
  // iterate and return key, value pairs
  *[Symbol.iterator]() {
    const keys = Object.keys(this);
    for (const key of keys) {
      yield [key, this[key]];
    }
  },
};

for (const [key, value] of person) {
  console.log(key, value); // name Hasan age 30 city Cairo
}
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Object async generators

We can also use symbols to create async generators for objects.

const person = {
  name: "Hasan",
  age: 30,
  city: "Cairo",
  // iterate and return key, value pairs
  async *[Symbol.asyncIterator]() {
    const keys = Object.keys(this);
    for (const key of keys) {
      yield [key, this[key]];
    }
  },
};

(async () => {
  for await (const [key, value] of person) {
    console.log(key, value); // name Hasan age 30 city Cairo
  }
})();
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Symbol.for()

The Symbol.for(key) method searches for existing symbols in the symbol registry with the given key and returns it if found. Otherwise a new symbol gets created in the global symbol registry with this key.

const symbol1 = Symbol.for("symbol");

const symbol2 = Symbol.for("symbol");

console.log(symbol1 === symbol2); // true
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As you can see, the symbols are the same, because they are stored in the global symbol registry.

So if we want to control the value of a symbol, we should use Symbol.for(), but it is not recommended to use it most of the time, because it can cause some problems.

Symbol.keyFor()

The Symbol.keyFor(symbol) method returns a shared symbol key from the global symbol registry for the given symbol.

const symbol1 = Symbol.for("MySymbolKey");

// now using keyFor method
const key = Symbol.keyFor(symbol1); 

console.log(key); // MySymbolKey
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This won't work with does not have a key, it will return undefined if you used it with Symbol function for example.

const symbol1 = Symbol("MySymbolKey");

// now using keyFor method
const key = Symbol.keyFor(symbol1); 

console.log(key); // undefined
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🎨 Conclusion

In this article, we've learned about symbols, how to create them, how to manually set symbol key and how to retrieve that key, and how to use them properly.

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