def button (msg, x, y, w, h, ic, ac, action=None ):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if (x+w > mouse[0] > x) and (y+h > mouse[1] > y):
pygame.draw.rect(watercycle, CYAN, (x, y, w, h))
if (click[0] == 1 and action != None):
if (action == "Start"):
game_loop()
elif (action == "Load"):
##Function that makes the loading of the saved file##
elif (action == "Exit"):
pygame.quit()
else:
pygame.draw.rect(watercycle, BLUE, (x, y, w, h))
smallText = pygame.font.Font("freesansbold.ttf", 20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
watercycle.blit(textSurf, textRect)
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