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Discussion on: 60fps Javascript while you stringify, parse, process, compress and filter 100Mbs of data

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Momin Khan

I wrote a util almost exactly like this for Unity, to make sure VR games don't drop any frames: github.com/foolmoron/UnityUtils/bl...

Using requestIdleCallback to time the process is genius fit for JS though! Definitely gonna see where I can use this in my json handling.