I wrote a util almost exactly like this for Unity, to make sure VR games don't drop any frames: github.com/foolmoron/UnityUtils/bl...
Using requestIdleCallback to time the process is genius fit for JS though! Definitely gonna see where I can use this in my json handling.
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I wrote a util almost exactly like this for Unity, to make sure VR games don't drop any frames: github.com/foolmoron/UnityUtils/bl...
Using requestIdleCallback to time the process is genius fit for JS though! Definitely gonna see where I can use this in my json handling.