A lot has happened in May: from announcing Gamedev.js Jam 2024 winners and sending them all the prizes, through finally writing about my burnout, to looking into the bright future with the newly formed OP Guild which I’m going to lead.
Games
HA! So, SOMETHING actually happened: I’ve upgraded Enclave Phaser Template to Phaser 3.80.1, did the same to the NSHex Counter, and fixed a few bugs there. I still need to upgrade the way tiles are showed on the screen as this was heavily requested by the community, but I’ll get there.
Writing
A whole bunch of blog posts here and there:
- [10.05] Gamedev.js: Gamedev.js Jam 2024 winners announced!
- [11.05] Gamedev.js: Best entries from all the Challenges in Gamedev.js Jam 2024
- [13.05] Gamedev.js: New Gamedev.js Jam 2024 t-shirt: Power!
- [16.05] Enclave Games: Into the future with OP Guild
- [20.05] End3r’s Corner: Burning out… and shifting focus again
- [20.05] Gamedev.js: Athena Crisis goes Open Source
- [22.05] Gamedev.js: Frontend Nation 2024 and workshop ticket giveaway
- [24.05] Gamedev.js: Bytebeat collection
- [27.05] Enclave Games: Gamedev.js Weekly newsletter gets… a mobile template!
- [27.05] Gamedev.js: Rogue Engine
- [29.05] Gamedev.js: Fallout 2 remake in 3D
- [31.05] Gamedev.js: All things Phaser
I’ll skip listing Polish ones published on NeuroshimaHex.pl and TataDeveloper.
Design
Not much actually.
Events
Almost all the prizes from Gamedev.js Jam 2024 were sent out, I’m only waiting for the printing of Badlucky t-shirts to ship them to the winners. Also, I’ve already created a landing page for Gamedev.js Jam 2025, and it’s dedicated 2025 Itch page.
Other
The Gamedev.js Weekly newsletter, beside being regularly sent out (same as the Phaser World), got a new mobile template after running for more than a decade.
Plans for the next month
More coding, cleaning the TODO list, and diving into OP Guild duties. Plus the preparations to the 13th edition of the js13kGames competition.
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