Let's not forget that Jobs also didn't like Flash because it was the main reason why users would avoid the App Store. In those days there was a lot of criticism about Apple's 'Walled Garden'. It's fair to say that the success of the iPhone depended partially on Flash going down. Adobe started scrambling for ways to get Flash running on iOS, and then Apple created an App Store developer policy that said you couldn't use Flash to create native iOS apps.
In hindsight, it seems a silly squabble, but Jobs' letter always seemed a bit hypocritical to me.
Adobe was hypocritical as well. Just like with all their other monolithic software, they just kept it alive to squeeze their monthly payments out of you. Their should have introduced creative HTML5 tools YEARS before they finally did. Instead, they killed the only webdesign tool that was out there (Fireworks) to force users into Photoshop.
Graduate student in statistics at Duke University. Former dev.to employee. I like to blog about data science on my Medium publication, perplex.city, and on dev.to
Let's not forget that Jobs also didn't like Flash because it was the main reason why users would avoid the App Store. In those days there was a lot of criticism about Apple's 'Walled Garden'. It's fair to say that the success of the iPhone depended partially on Flash going down. Adobe started scrambling for ways to get Flash running on iOS, and then Apple created an App Store developer policy that said you couldn't use Flash to create native iOS apps.
In hindsight, it seems a silly squabble, but Jobs' letter always seemed a bit hypocritical to me.
Adobe was hypocritical as well. Just like with all their other monolithic software, they just kept it alive to squeeze their monthly payments out of you. Their should have introduced creative HTML5 tools YEARS before they finally did. Instead, they killed the only webdesign tool that was out there (Fireworks) to force users into Photoshop.
well said. looks like there aren't too many good guys in this scenario...