So I managed to make some half decent progress - got a prototype level in, an enemy with some movement and some basic scripts - still running into lots of random collision issues which are causing headaches though and slowing me down a bit.
Modified the game mechanics a bit - I think now I will focus on the loop concept in two ways
1 the scene loops if the timer runs out (bit basic but I guess it counts)
2 the enemy default movement is moving around in a loop - be interesting to see what I can do and how I can tweak it once I get a few enemies in the game and with a fully working script and hopefully some basic follow player AI
I’m changing the title to escape the loops too - the enemies are the ‘loops’ in this case
I’m live streaming as I develop on Twitch btw if you want to watch it’s progress https://www.twitch.tv/noirvortex