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Dimitri Merejkowsky
Dimitri Merejkowsky

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Let's Build Chuck Norris! - Part 6: Cross-compilation for Android

Originally published on my blog.

Note: This is part 6 of the Let’s Build Chuck Norris! series.


After our little detour talking about how to wrap C++ in Python, we now are ready to tackle writing Android applications using C++ code.

We’ll start with a simple challenge: try and run a simple “Hello, world” program written in C inside a simulator and on our phone.

Let’s get started!

A naive try

Let’s see what happens if we naively try to run some C code on our phone.

  • First, let’s install the Android SDK so that we can use the adb tool.
  • Then, let’s activate the developer mode on the phone, and plug it to our laptop.

Now let’s compile a simple C program:

/* in hello.c */
#include <stdio.h>

int main() {
  printf("Hello, world\n");
  retrun 0;
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$ gcc hello.c -o hello
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And now, let’s use adb push to copy the binary on our phone, and adb shell to try and run it:

(Note that /data/local/tmp is the only directory I found where we can run executables):

$ adb push hello /data/local/tmp
$ adb shell
$ cd /data/local/tmp
$ ./hello
/system/bin/sh: ./hello: not executable: 64-bit ELF file

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Hum. What just happened ?

CPU architectures

When you use a compiler, you get a binary file from the source code. You can think of this binary file as a list of instructions, ready to be used by a CPU.

The trick is that different CPU have different instructions sets.

For instance, it is very likely that the CPU you have on your laptop is a x86_64 CPU, and that the CPU of you phone is an armv7. 1

This means that a binary you built for a x86_64 CPU will not run on a armv7 CPU.

The libc

OK, but the Android SDK also comes with a simulator, and we can choose the CPU architecture.

Can’t we just use a x86_64 Android simulator ?

If we try the same thing with a x86_64 simulator, we get an even weirder error:

$ adb push hello /data/local/tmp
$ adb shell
$ cd /data/local/tmp
$ ./hello
/system/bin/sh: ./hello: no such file or directory

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The file does exist, but Android does not know how to run it. Why?

Remember when we used LD_TRACE_LOADED_OBJECTS back in a previous post?

Well, if we re-run the binary we just built we can see it loads a few .so files:

$ ./hello (0x00007ffc1ad96000) => /usr/lib/ (0x00007fb017147000)
  /lib64/ (0x00007fb017503000)

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Those files do not exist on Android, because even if Android is based on Linux, it’s still a different operating system.

See the line about ? That’s the library that contains the code for the printf function we just used.

We call such a library “the libc”, which is a bit misleading.

There are several implementations of “the libc”. On your laptop you are probably using glibc. There are other implementations like musl for instance. Android uses yet an other implementation called bionic.

So if want to achieve our goal (running the “Hello, world” C program on a simulator and on a phone), we have to do two things:

  1. Make sure we can tell the compiler about the CPU architecture
  2. Make sure we use the correct libc

This is tricky because by default, compilers use the same CPU architecture and the same libc used by the operating system they run on2.

This is what we call “cross-compilation”.

Using the NDK to compile by hand

Google provides a set of tools know as the NDK in order to help us cross-compiling code for Android.

Here we are using version r16.

If we download and extract the NDK, here’s how we can compile and link our “Hello, World” program:

export NDK_ROOT=/path/to/ndk

  -isystem ${NDK_ROOT}/sysroot/usr/include/x86_64-linux-android
  -pie -o hello.c.o -c hello.c

  --sysroot ${NDK_ROOT}/platforms/android-21/arch-x86_64
  -pie hello.c.o -o hello

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Some notes:

  • We have to specify the Android API level (21 here) like in any other project targeting Android
  • Most of the magic is done by the --sysroot, --gcc-toolchain and --target options.
  • We have to specify -fPIE, a flag that means position independant executable. It serves the same kind of purpose as the -fPIC flag we met in a previous article.

And now we can upload and run the binary on the x86_64 simulator:

$ adb push hello /data/local/tmp
$ adb shell /data/local/tmp/hello
Hello, world

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We can do the same thing for arm of course, but note how subtle the changes are to go from x86_64 to arm:

export NDK_ROOT=/home/dmerej/Android/Sdk/ndk-bundle

  -isystem ${NDK_ROOT}/sysroot/usr/include/arm-linux-androideabi
  -o hello.c.o -c hello.c

  --sysroot ${NDK_ROOT}/platforms/android-21/arch-arm
  -pie hello.c.o -o hello

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And if we try again:

$ adb push hello /data/local/tmp
$ adb shell /data/local/tmp/hello
Hello, world

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Our next objective is to run the cpp_demo executable we used to test the Chuck Norris library in part 1 on our phone and on the Android simulator.

Things is going to be trickier because of the sqlite3 dependency and the fact that the code is written in C++.

But surely there is a better way to than guessing how to invoke the compilers and linkers.

Conan to the rescue

Of course, we could have used the native plug-in of Android Studio directly.

Instead we will use Conan, the tool we talked about in part 2.

Using Conan is a good way to abstract the above complexity, without loosing any of the control (like depending on an IDE plug-in does).

Plus, we can apply what we learn using Conan in other contexts such as writing C++ code on iOS.

The standalone toolchain

If you a look at the contents of the Android NDK, you’ll soon realize there are lots of stuff there.

Among the cross-compiler binaries, sysroot, include directories we used in the previous section we also have a full build system based on Makefiles called ndk-build.

The NDK also contains support files for every Android API from 14 to 27 and every processor architecture (aarch64, arm, mips, x86, x86_64).

That’s a lot of stuff and it takes about 3G of disk space.

However, in build/tools there’s a bash script called Let’s take a look:

Creates a toolchain installation for a given Android target.

The output of this tool is a more typical cross-compiling toolchain. It is intended to be used with existing build systems such as autotools.

Ah-ah! Sound like what we need, especially if later on we start depending on a library built with autotools from the ChuckNorris project.

Build requirements

It’s now time to introduce a new Conan feature, the build requirements.

Basically build requirements are packages you only need when building something from sources. See the Conan docs for more information.

So, here’s the plan:

  • First let’s have a recipe to download and extract the NDK (hopefully just once)
  • Then let’s have a second recipe to run the make_standalone_toolchain script and set up what we need to cross-compile for Android with CMake.

Note before we begin: I’ll only show you a small fraction of the recipes code. This is for educational purposes: there are a lots of details I have to omit in order to keep things readable.

The NDK recipe

Here is a simplistic recipe for the NDK:

class AndroidndkConan(ConanFile):
    name = "android-ndk"
    version = "r16"
    settings = "os_build", "arch_build"

    def source(self):
        url = "" % self.version, "")
        tools.unzip("", keep_permissions=True)

    def package_info(self):
        tools_path = os.path.join(self.package_folder, "build", "tools")
        env_info = self.env_info
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The source() method does nothing but fetching and extracting the NDK.

The package_info() is more interesting: it adds the build/tools directory in the env_info.PATH variable. Any recipe that has the NDK package as build requirement can thus call to run any binary from the tools directory, since PATH will be set accordingly.

The Android toolchain recipe

We can now move on to the next recipe, the Android toolchain:

class AndroidtoolchainConan(ConanFile):

    name = "android-toolchain"
    lib_version = "r16"
    package_version = "r4"
    version = "%s-%s" % (lib_version, package_version)
    license = "GPL/APACHE2"
    url = ""
    settings = "os", "arch", "compiler"
    build_requires = "android-ndk/r16@dmerej/test"

    def build(self):

      toolchain = get_toolchain_str(self.settings.arch)

      command = (
        ) % (toolchain, self.settings.os.api_level)

    def package_info(self):
        sysroot = os.path.join(self.package_folder, "sysroot")

        self.env_info.CC = ...
        self.env_info.AR = ...

        self.env_info.CFLAGS = ...
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As you can see, we are able to run the script directly with

The other important part is the package_info() method, which :

  • Set the sysroot
  • Tells the consumers of the package about the path to the binaries used during compilation and linking (CC and AR)
  • Set some compile flags via the CFLAGS variable.

Remember when we built our C binary by hand?

We can find traces of this data in the command line we used:

${NDK_ROOT}/.../bin/clang                   <- this is CC
  --sysroot ${NDK_ROOT}/...                 <- this is the sysroot
  --target=armv7-none-linux-androideabi     \
  --gcc-toolchain=..                         |<- those are compile flags
  -pie                                      /
  -o hello

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Note that the recipe depends on the architecture we want our compiled code to run on. This means we are going to build one android-toolchain package per CPU architecture. Also note that the NDK recipe has a setting to know about the Android API level.

Where can we specify all these configuration values?

Android Profiles

There’s an elegant way to solve this.

We create a global Conan profile in ~/.conan/profiles/android:



*:pic = True
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There we define all the common settings between all the Android configurations (like the API level, the compiler and the compiler version).

Note the *:pic in the [options] section. This will make sure that everything is built with position independent code, a requirement for anything that runs on Android.

Then if we need to build form x86_64, we can invoke Conan this way:

$ conan install --profile android --setting arch=x86_64

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All the settings from the android profile will be used, plus the arch we just set on the command line.

Cross compiling sqlite3

Let’s cross-compile sqlite3 for Android:

$ conan create . dmerej/test --profile android --setting arch=x86_64
sqlite3/3.21.0@dmerej/test: Exporting package recipe
Cross-build from 'Linux:x86_64' to 'Android:x86_64'
sqlite3/3.21.0@dmerej/test: Calling build()
-- Android: Targeting API '21' with
      architecture 'x86_64',
      ABI 'x86_64',
      and processor 'x86_64'
sqlite3/3.21.0@dmerej/test: Package built

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Done :)

Cross compiling the chucknorris library

Let’s now try to build ChuckNorris:

$ cd cpp
$ mkdir -p build/android/x86_64
$ cd build/android/x86_64
$ conan install ../../.. --profile android --setting arch=x86_64
Cross-build from 'Linux:x86_64' to 'Android:x86_64'
sqlite3/3.21.0@dmerej/test: Already installed!

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OK, now we are ready to build:

$ cd build/android/x86_64
$ cmake -GNinja ../../..
$ ninja
-- The C compiler identification is GNU 7.3.0
-- The CXX compiler identification is GNU 7.3.0
-- Check for working C compiler: /bin/cc
-- Check for working C compiler: /bin/cc -- works
-- Check for working CXX compiler: /bin/c++
-- Check for working CXX compiler: /bin/c++ -- works
CMake Error at build/android/x86_64/conanbuildinfo.cmake:452 (message):
  Incorrect 'clang', is not the one detected by CMake: 'GNU'

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Uh-Oh: CMake is using the default compiler /bin/cc. This is not going to work.

But Conan knew how to cross-compile sqlite3 for Android! Can’t we tell Conan to build chucknorris too?

Creating a recipe for chucknorris

Of course we can! Let’s go to cpp/ChuckNorris and run conan new:

$ conan new ChuckNorris/0.1 --source

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Then let's edit the generated to have:

from conans import ConanFile, CMake

class ChucknorrisConan(ConanFile):
    name = "ChuckNorris"
    version = "0.1"
    license = "MIT"
    url = ""
    description = "Chuck Norris does not need a description"
    settings = "os", "compiler", "build_type", "arch"
    options = {"shared": [True, False]}
    default_options = "shared=False"
    generators = "cmake"
    exports_sources = "CMakeLists.txt", "src/*", "include/*"

    def build(self):
        cmake = CMake(self)

    def package(self):
        self.copy("cpp_demo" dst="bin", keep_path="false")
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Note that instead of having a source() method to fetch the sources from a remote location (as we did for sqlite3), we instead use exports_sources to tell Conan about the sources it needs to build the package.

Also note how we copy the cpp_demo binary in the package() method. We’ll use this to check that the binary we built with Conan can actually run.

Then we create the chucknorris package:

$ cd cpp/ChuckNorris
$ conan create . dmere/test --profile android --setting arch=x86_64
ChuckNorris/0.1@dmerej/test: Exporting package recipe
Cross-build from 'Linux:x86_64' to 'Android:x86_64'
-- Build files have been written to: ...
  -fPIE -pie

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Well, it did build, and the commands ran by Ninja closely resemble the ones we wrote by hand in the previous section.

Let’s check it runs!

$ cd ~/.conan/data/ChuckNorris/0.1/dmerej/test
$ cd package/<hash>/bin
$ adb push cpp_demo /data/local/tmp/
$ adb shell /data/local/tmp/cpp_demo
CANNOT LINK EXECUTABLE "/data/local/tmp/cpp_demo":
  library "" not found

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The libc++

Remember when we talked about the libc? Well, for C++ on Android there are two possible choices.

You have to choose between the gnustl library, or the libc++ library, and they both come in two flavors (static or shared).

By default, our binary was compiled to link with shared version of libc++, hence the file name:

Fortunately, we can use an other feature of Conan to help us: the imports() function. This function gets called before building and can be used to copy files from the dependencies packages.

Here’s what we can do:

  • Use imports() to copy from the android-toolchain package to the build directory.
  • Use keep_imports so that the imported files do not get removed from the build directory.
  • Add a copy() call in the package() method so that the file is present in the final package.

This is known as “repackaging” in Conan parlance.

class ChucknorrisConan(ConanFile):
    keep_imports = True

    def imports(self):
        self.copy("*", dst="lib")

    def package(self):
        self.copy("bin/cpp_demo", dst="bin", keep_path=False)
        self.copy("lib/", dst="lib", keep_path=False)
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Now we can try again, using the LD_LIBRARY_PATH environment variable to tell the linker where to look for the shared libraries:

$ conan create . dmere/test --profile android --setting arch=x86_64
$ cd ~/.conan/data/ChuckNorris/0.1/dmerej/test
$ cd package/<hash>/
$ adb push bin/cpp_demo /data/local/tmp
$ adb push lib/ /data/local/tmp/
$ adb shell
$ cd /data/local/tmp
$ LD_LIBRARY_PATH=lib ./cpp_demo
When a zombie apocalypse starts, Chuck Norris doesn't try to survive.
The zombies do.

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We can also check it works on a arm phone too:

$ cd cpp/conan/android-toolchain
$ conan create . dmerej/test --profile android --setting arch=armv7
$ cd cpp/conan/sqlite3
$ conan create . dmerej/test --profile android --setting arch=armv7
$ cd cpp/ChuckNorris
$ conan create . dmerej/test --profile android --setting arch=armv7
$ cd ~/.conan/data/ChuckNorris/0.1/dmerej/test
# This would be a different hash since the settings have changed:
$ cd package/<hash>/
$ adb push bin/cpp_demo /data/local/tmp
$ adb push lib/ /data/local/tmp/
$ adb shell
$ cd /data/local/tmp
$ LD_LIBRARY_PATH=lib ./cpp_demo
Giraffes were created when Chuck Norris uppercutted a horse.

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We finally managed to run some C++ code directly on Android.

However, Android applications are written in Java (or Kotlin), so we still need to wrap the C++ library in Java.

See you in part 7 for the next episode :)

Thanks for reading this far :)

I'd love to hear what you have to say, so please feel free to leave a comment below, or read the feedback page for more ways to get in touch with me.

  1. You may be using other architectures without realizing it, but don’t worry too much about it. 

  2. It’s actually a good thing. Otherwise you won’t be able to run and debug the binaries you’ve just compiled. 

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