A few months ago, I posted a tutorial to Medium walking through how to setup Phaser in an Angular application.
Since then, I have added 2 more pieces to the series:
Extending a Phaser Class to Make Reusable Game Objects | by Braelyn Sullivan | Medium
Braelyn Sullivan ・ ・
Medium
After realizing how obnoxious the Medium paywall can be, I have disabled it for my stories and they are free to read for everyone.
Feel free to let me know what you think!
Top comments (2)
Hi, I don't have a medium account so I comment here.
First of all thank you for your article (I have yet only read the first one, but it was exactly what I was looking for).
I was a bit hesitant to disable the check for default exports, so I looked for an alternative that allows me to leave the checks in place.
It seems that writing
import * as Phaser from 'phaser';
instead of the import statement you mention in the article does the trick. At least I have yet not run into any trouble...I'm so glad you found it helpful! And that makes sense since TypeScript added support for the
import *
syntax a little while ago. I've been meaning to go back and update that post with latest versions.