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Dev/Tools/Tech
- Unity
- Unity 2019.2.10
- Unity 2019.3.0b8
- Unity 2020.1.0a9
- Physics updates in Unity 2019.3
- Unity UI Profiling: How Dare You Break My Batches?
- Unreal
- 4.23.1 Hotfix released
- Godot
- Dev snapshot: Godot 3.2 alpha 3
- VR/AR
- OVR Metrics Tool + VrApi: What Do These Metrics Mean?
- NVIDIA Announces CloudXR for AR/VR Cloud Rendering Over 5G
- Microsoft
- A Look Inside D3D12 Resource State Barriers
- Announcing Windows 10 Insider Preview Build 19008
- Windows 10 SDK Preview Build 19002 available now!
- Update Visual Studio for Mac for an improved Unity experience!
- AddressSanitizer (ASan) for Windows with MSVC
- Other
- October issue of MCV/DEVELOP online now
- A Journey Into Journey's Sand Shader
- Inverse Lerp - a super useful yet often overlooked function
- NeoAxis Engine 2019.3 Released
- Optimising Shaders with PowerVR GPUs
- Khronos Releases OpenVX 1.3
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Industry News
- Microsoft-related
- Xbox UK business lead, Harvey Eagle, promoted to global marketing role
- Mixer signs exclusive deal with Shroud
- Xbox has paid out $1.2 billion to independent developers this generation
- Microsoft kicks off FY20 with flat gaming revenues
- Former Xbox exec Mike Ybarra joins Blizzard Entertainment
- VR/AR
- Enterprise revenue expected to jump 69% this year as VR takes hold in business
- Other
- UK Charts: Switch dominates as Ring Fit Adventure leads slew of new releases
- Artificial Intelligence is a priority for game design investment for coming year states recent survey
- Steam launches beta for Remote Play Together, taking couch co-op online
- Fortnite tumbles down digital spending charts
- Tencent takes majority control over Supercell
- European gamers wary of digital-only games consoles
- Sony issuing refunds for faulty WWE 2K20
- Ubisoft delays Watch Dogs Legion, Gods & Monsters, Rainbow Six Quarantine
- The Last of Us Part II delayed to May 29
- Google sets up first Stadia game studio in Montreal
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Games/Retro/Misc/Stuff I Think is Interesting
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