Part of a new series! Feel welcome to dip in and weigh in on a past question.
Let's say I've never used TypeScript before. Can anyone give the run down of what the language does and why you prefer it? Feel free to touch on drawbacks as well.
Part of a new series! Feel welcome to dip in and weigh in on a past question.
Let's say I've never used TypeScript before. Can anyone give the run down of what the language does and why you prefer it? Feel free to touch on drawbacks as well.
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Top comments (56)
I can’t believe this doesn’t have more discussion yet! My favorite part about using Typescript is that it’s self documenting! When you specify the props and the return type when defining the function and you’re using an editor like visual studio code - wherever you call the function you can hover over the name with your mouse and it tells you exactly everything about that function.
An added benefit for us React devs is that it helps you with remembering to send all required props to a component in React since you’re able to pre-define prop types.
It’s balanced. Depending on the project you’re making, you can configure Typescript to catch more or less code quality inconsistencies in the config file!
I've never actually written any serious TypeScript though I've been working with JavaScript for a while. Even for me, though, the self-documenting nature of TypeScript is really helpful. For example, when I'm looking at an npm package to see how to use it TypeScript makes it easy to understand. I read it all the time.
Yeah exactly! Even when you aren’t using TypeScript it’s beneficial that people have written npm packages with TypeScript. Thanks for your contribution to the discussion. That’s another great point.
The self-documentation is definitely one of my favorite parts. Used correctly it helps me come back to my code months later and understand what the heck I was trying to do.
Can you suggest some good resource to learn typescript
Hello Gourav, I’m currently working on a typescript project for beginners. Hope you don’t mind if I share the repo with you once I’m done?
youtu.be/BwuLxPH8IDs
This is a YouTube video I followed! But I mostly just used the documentation and experimented in the projects I was working on.
I've written about it before, but the big things for me are the refactoring story, discoverability, avoiding silly mistakes, and adopting into as much type safety as you want. For example, you can add TypeScript (TS) to your project and enable the compiler options to allow for JavaScript (JS) files. Just that alone you'll already see a benefit. I would suggest being as strict as possible, but when migrating a project from JS, this is a great way to do this.
Consider Using TypeScript
Nick Taylor (he/him) ・ Oct 8 '17 ・ 5 min read
Generics and having types inferred from other types is what also makes it super powerful. Is it a silver bullet, no, but it's a great tool.
And even if you don't use TypeScript, you still get a lot of its benefits if you're using an editor like VS Code. It's what provides Intellisense and refactoring to your JS projects (as well as TS projects)
#vscode
TypeScript makes you a better JavaScript developer
I've been using TypeScript since its first public release almost 10 years ago (version
0.8
was released in October of 2012), and if I had to tell you a single reason to use it, then I would say:Some benefits of TypeScript
Folks generally try to pitch TS as an amazing tool for static type checking, but for me, the best thing about it is that if you learn how to write proper TS, then you become a better JS dev because you lose that misconception that JS "doesn't have types" (because it does) and you become more conscious about JavaScript types (avoiding falsy/truthy evaluations, doing the correct parsing for values, and so on). If you use the same "good practices" that you'll use with TS in a JS project, you write better JS.
You get benefits from TS without using it directly, when you install dependencies and suddenly you get a great DX with autocompletion and error checking, is because the library is either written in TS or has types defined, and your editor picks on that and uses it to make your life easier. You can even "use TS without TS" by writing JavaScript with good JSDocs:
And this is not even getting into how great refactoring is, but there are other comments here talking about that, read those a well!
Common arguments against TypeScript
Generally, the arguments against TS are kinda flaky, one I discussed in an article of mine is that TS doesn't do type validations for you, but that's a good thing.
Another common argument is that TS is "more complex" than JS, but I would argue that folks saying that didn't have to deal with a complex JS app. When you write TS you're writing more complex code first, dealing with the complexity earlier, which makes the total complexity way lower.
Some folks also don't like that TS "yell at them" while they are coding, but from my point of view, I prefer TS yelling at me in dev than JS and clients yelling at me in prod.
Finally, an argument I've seen quite a lot and is kinda ridiculous, is that they compare TS to CoffeeScript, and those two languages are very different. CoffeeScript is an entirely different language to JS, that compiles to a JS code that doesn't look like the code you wrote:
TypeScript on the other hand is a "superset" of JS, which means that you write JavaScript with some extra stuff on top (the types), and the resulting JS code generally looks like what you wrote:
Don't take my word: Try it!
My tip if you don't know if you want to code with TS is to just try it by creating something with it. If at the end of the day the benefits aren't compelling enough for you, then you can just keep using JS.
Cheers!
Pros: type safety will help you catch errors and save you development time, esp since you can see them at deployment before run-time
Cons: if you're a fan of strict type safety, the partial types might annoy you. also, you probably don't need this for small applications. no big performance benefits over JS since it's a superset of JS so if you're looking mainly for that you can try web dev with Golang or Rust or something similar.
Don't bother using typescript, unless you want to avoid classical coercion mishaps due to JS' weak types, write code that should be maintained or used by other people including yourself after a few weeks or work professionally in front-end. You don't need the comfort of helpful IDE Integration, because obviously you're omniscient at least in terms of your project. It has a transpilation step that could take up to a few seconds and nobody got time for that, right? Even though it allows you to use more recent ES standards and finds bugs in your code. But you're not going to need that, because you know all browser versions from msie8 and their weird quirks by heart, don't you? Long story short, you don't want typescript, unless you do, don't you?
I was an extreme skeptic on the use of Typescript over just regular Javascript. When my team decided to try an experimental project with it on AWS Lambdas, I saw some benefit in it when I imported the aws event interfaces. I thought, oh this could be really useful for asserting an API interface and getting all the intellisense for that in vscode so I don't have to look at docs as much.
Because of that thought, a year later my team moved an existing legacy project to GraphQL. On the FE we ran a script that used a codegen tool: graphql-code-generator.com/
This hits the introspection endpoint on graphql and genrates all the types for queries and mutation and fields. It will also generate an sdk for your FE GQL queries, which are typed of course.
This was the point of no return for me and I commited to TS 100%, at least in the work environment. It saved so much time and made it so much more enjoyable to work with the data layer in the FE.
Occasionally I still spin up some small projects at home using just a node script but when it grows to a certain level of complexity, I start missing TS and feel the urge to define some interfaces, so I'll end up switching over back to TS pretty quickly. In a team environment I wouldn't consider going any other way as it just saves so much time and grief and no one has to interpret the intention or parameters of functions, etc. We do have at least one team member that hates Typescript. Sometimes he complains about how a particular typing error is just wrong or unnecessary but when one of us looks at it, it almost always turns out that TS was trying to help him cover a case he hadn't thought of or that he had a wrong concept of what the data was. On the other hand, that developer is very good at running down production bugs so I guess there are different strengths and preferences out there and it depends on what type of programmer personality you have.
For myself, if it's a question of, do you want to move fast and fix bugs in prod vs, take a bit longer solidifying your data abstraction and have less bugs later, I'll go with that latter choice.
Considering JSDocs is lagging behind in keeping updated to the newer js specs, Typescript is only real way to go if you want a stable, large scale application in Javascript ecosystem.
Ironically, I just use the typescript only for its datatypes, keeping the actual code as close to javascript as possible. Only other thing I use from typescript is private properties, but I am slowly migrating that skill into JS private properties syntax with
#var
in newer code that I write.Everything TS is trying to do is done better with
eslint-plugin-jsdoc
. It lets you document the types, and as you write your code your editor will do the exact same thing it would with TS types. However on hover, it doesn't just tell you the name and type of a variable, it also gives you the context of what it is, and why it exists (the stuff that actually matters).Cons of TS:
eslint --fix
and it starts writing the comment block for you. You fill in the details, runeslint --fix
again and it corrects your formatting and tells you what you missed. Level of enforcement is up to you.Pros of both:
Problems of both:
Editors are using the TS engine to give you hints/warnings, and honestly, it's pretty dumb. Over-reliance on it causes more errors than just not using anything like this at all. I have seen people write up interfaces for 3rd party API's and be done. No safety checks. Like..... they genuinely don't know why that's really bad. There are also "runtime bombs" where your code will break in production and the compile time checks aren't smart enough to figure that out.
Neither of them are good for runtime checking. See: dev.to/thejaredwilcurt/comment/1212g
Imagine you are a new recruit on a big project written in Javascript. The task is simple:
address
ofusers
so it is no longer just astring
but it is an object containingzipCode
,street
, etc.?You then start a
Find in files
search for the word:address
.Oh no. 😐 More than 200 results have come up. Some are comments, some are related to
users
, most are not. Some did not even come up as some folks made a typo:adress
. You don't know until you have read the code for every occurrence of everyaddress
string. Good luck!What if someone could have given you a crutch during development time: some extra annotation to know which
address
-es are related tousers
and which are not? To encapsulate in some meaningfultype
. To know theinterface
for everyfunction
in the codebase... Something that you can erase so you can stay compatible with the demilitarized zone of the frozen fronts ofBrowser wars
: the one allowed language:javascript
.This is
TypeScript
. A tool, just like yourIDE
that can save a tremendous time if you learn how to handle it. If you writeJS
... Hey you already use it! Remember that nice library which your IDE immediately suggested the right object, function, parameter? Yes, the library had provided itstypings
to you. That's why it's so nice.Don't be just some
any
when you can besomebody
. UseTypeScript
today!I like TypeScript, but...!
I'm an average dev that was never very fond of statically typed languages like Java or C.
When I learned it in school and university I resented it.
At work I learned langauges like PHP and JavaScript, and they felt much more lightweight. It felt like finally learning something that was created with a getting things done attitude.
Obviously, these dynamically typed languages came with their own downsides in the long run. So, I really appreciate TypeScript helping out here.
But I think, I mostly like TypeScript because I'm already veeery deep into JavaScript. Like, I have most of the types in my head when coding. This means, TypeScript feels like simply writing down what I have in my head and don't have to remember it all the time. Which is nice.
But I think, for people less versed in JavaScript it can feel a bit confusing, because the not-so-optimal type system of JavaScript (and in turn TypeScript).
I know the idiosyncracies so it doesn't confuse me... okay sometimes it does, and that is actually nice, because TypeScript shows me where my model was flawed. But yeah, when you get such errors while still beginning with programming it's daunting.
What I also like about TypeScript is the opt-in and structual typing. You can always throw an unknown around and clear it up later and if something is simply called different, but has the same structure, things still work out, which is a huge improvement over Java.
One thing I think needs to be called out more:
Just because you're "writing TypeScript" doesn't mean your code is actually being "type linted". You have to understand what your build process is doing.
For example, Vite:
"Vite only performs transpilation on
.ts
files and does NOT perform type checking....
Vite uses esbuild to transpile TypeScript into JavaScript which is about 20~30x faster than vanilla
tsc
..."Increasingly to keep things snappy a lot of default workflows are transpilation-only, so unless there is a deliberate "type check step" somewhere, type errors and warnings may only be caught casually in the editor/IDE, if at all.
ReScript - high quality js compiler without the OO garbage or unsound typing
And without the npm ecosystem 🤣
sadly, you end up using js/typescript libraries for a portion of your work and rescript-react ends up depending on react, which is why I am more excited about elm, but if someone is considering typescript for frontend, then one should at least try rescript before settling on typescript.
I tried rescript like 6 months ago. I quit when I saw how hard is to import the basic of "fs" or "path" from nodejs.
Makes sense. But for front end, it's not as big a deal. There are repos that show common node library bindings, but I would only use rescript for front end currently.
I feel like ppl are doing the pros/cons or a deep dive below👇 whichbis all well and good.... But I'm gonna pitch it!
You should use typescript because it adds a robust type system you can incrementally adopt with ever growing support from the community and your favorite libraries not to mention the weight of Microsoft behind it. A fully typed codebase will allow you to do powerful type driven refactoring 💪. And beyond the editor and DX you can enforce type safety in youe CI pipelines. Typescript lets you progressively type your codebase with escape hatches like
unknown
andany
. The documentation is incredibly well maintained and easy to navigate to learn, and aince it's open source you can easily find the context of more complex features and even learn a little type theory along the way if I have time and interest.Pros:
Cons:
In my opinion, all is about the typing system, without that, most of the benefits (Intellisense, debugger, etc) won't exist. Also because of the types, weird/troublesome errors just pop up every now and then. That said, I always try to achieve as much type safety as possible since it's valueable in the long run.
Hello, I am here to bash TS, specifically a particular painpoint I have found that was not mentioned yet. I submit this to provide contrary evidence to its merits, not necessarily as a verdict; TS may or may not make sense for any particular project.
As is often the case with technologies with feature bloat, users will inevitably misuse features available to them. For TS, that would be the rather ambiguous nature of interfaces vs enums vs types vs classes.
I strongly recommend all engineers to avoid object oriented paradigms whenever possible and instead favor functional programming and composition. TS tries to open that door, but at the same time attempts to support OOP paradigms based on traditional languages. As such, we wind up with these not so clearly defined concepts, complimented with the usual conventions that follow them around (ISmurf, IServlet, IResponse...)
I just find that languages that offer this many features give rises to codebases swamped in an unhealthy blend of OOP code, OOP code with anti patterns, mixed with functional and compositional approaches along side it.
You're actually complaining about JS if you think about it. TS is just a superset of JS, so that multi-paradigm thing you find so annoying is actually coming from JS. I agree that enums suck, but similarly to JS, you can just avoid classes and 💩 like that, and stick to FP stuff.
rescript = typescript - OO
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