Server-Sent Events (SSE) is a unidirectional communication between the client and server. The client initiates the connection with the server using EventSource API.
The previously mentioned API can also listen to the events from the server, listen for errors, and close the connection.
const eventSource = new EventSource(url);
eventSource.onmessage = ({ data }) => {
const eventData = JSON.parse(data);
// handling the data from the server
};
eventSource.onerror = () => {
// error handling
};
eventSource.close();
A server can send the events in text/event-stream
format to the client once the client establishes the client-server connection. A server can filter clients by query parameter and send them only the appropriate events.
In the following example, the NestJS server sends the events only to a specific client distinguished by its e-mail address.
import { Controller, Query, Sse } from '@nestjs/common';
import { EventEmitter2 } from '@nestjs/event-emitter';
import { Observable, Subject } from 'rxjs';
import { map } from 'rxjs/operators';
import { MessageEvent, MessageEventData } from './message-event.interface';
import { SseQueryDto } from './sse-query.dto';
@Controller()
export class AppController {
constructor(private readonly eventService: EventEmitter2) {}
@Sse('sse')
sse(@Query() sseQuery: SseQueryDto): Observable<MessageEvent> {
const subject$ = new Subject();
this.eventService.on(FILTER_VERIFIED, data => {
if (sseQuery.email !== data.email) return;
subject$.next({ isVerifiedFilter: data.isVerified });
});
return subject$.pipe(
map((data: MessageEventData): MessageEvent => ({ data })),
);
}
// ...
}
Emitting the event mentioned above is done in the following way.
const filterVerifiedEvent = new FilterVerifiedEvent();
filterVerifiedEvent.email = user.email;
filterVerifiedEvent.isVerified = true;
this.eventService.emit(FILTER_VERIFIED, filterVerifiedEvent);
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Top comments (3)
Great write up! Does anyone use Server-Sent Events in their projects? If yes, for which use cases? This video dives into the main building blocks of Server-Sent Events in Go.
youtu.be/nvijc5J-JAQ
what is the structure of you MessageData?
import { MessageEvent, MessageEventData } from './message-event.interface';
pdta: pass code pls
for this example, it's: