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Zell Liew πŸ€—
Zell Liew πŸ€—

Posted on • Originally published at zellwk.com

Understanding JavaScript Prototype

JavaScript is said to be a Prototype-based language. So "prototypes" must be an important concept, right?

Today I'm going to explain what Prototypes are, what you need to know, and how to use Prototypes effectively.

What are prototypes?

First of all, do not let the word "Prototype" mislead you. The "prototype" in JavaScript isn't the same thing as "prototype" in English. It doesn't mean an initial version of a product that was quickly put together.

Instead, prototype in JavaScript is simply a word that means absolutely nothing. We can replace prototype with oranges and it can mean the same thing.

For example, think of Apple. Before Apple Computers became popular, you'll probably think of Apple as the red color fruit. "Apple" in Apple Computers doesn't have a meaning initially – but it does now.

In JavaScript's case, prototype refers to a system. This system allows you to define properties on objects that can be accessed via the object's instances.

:::note
Prototype is closely related to Object Oriented Programming. It wouldn't make sense if you don't understand what Object Oriented Programming is about.

I suggest you familiarise yourself with this introductory series on Object Oriented Programming before going further.
:::

For example, an Array is a blueprint for array instances. You create an array instance with [] or new Array().

const array = ['one', 'two', 'three']
console.log(array)

// Same result as above
const array = new Array('one', 'two', 'three')
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If you console.log this array, you don't see any methods. But yet, you can use methods like concat, slice, filter, and map!

Array doesn't contain method.

Why?

Because these methods are located in the Array's prototype. You can expand the __proto__ object (Chrome Devtools) or <prototype> object (Firefox Devtools) and you'll see a list of methods.


Array.prototype contains the methods


Firefox logs prototype as prototype

:::note
Both __proto__ in Chrome and <prototype> in Firefox points to the Prototype object. They're just written differently in different browsers.
:::

When you use map, JavaScript looks for map in the object itself. If map is not found, JavaScript tries to look for a Prototype. If JavaScript finds a prototype, it continues to search for map in that prototype.

So the correct definition for Prototype is: An object where instances can access when they're trying to look for a property.

Prototype Chains

Here’s what JavaScript does when you access a property:

Step 1: JavaScript checks if the property available inside the object. If yes, JavaScript uses the property straight away.

Step 2: If the property is NOT inside the object, JavaScript checks if there’s a Prototype available. If there is a Prototype, repeat Step 1 (and check if the property is inside the prototype).

Step 3: If there are no more Prototypes left, and JavaScript cannot find the property, it does the following:

  • Returns undefined (if you tried to access a property).
  • Throws an error (if you tried to call a method).

Diagrammatically, here’s how the process looks like:

Prototype chain.

Prototype Chain example

Let's say we have a Human class. We also have a Developer Subclass that inherits from Human. Humans have a sayHello method and Developers have a code method.

Here's the code for Human

class Human {
  constructor(firstName, lastName) {
    this.firstName = firstName
    this.lastname = lastName
  }

  sayHello () {
    console.log(`Hi, I'm ${this.firstName}`)
  }
}
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:::note
Human (and Developer below) can be written with Constructor functions. If we use Constructor functions, the prototype becomes clearer, but creating Subclasses becomes harder. That's why I'm showing an example with Classes. (See this article for the 4 different ways to use Object Oriented Programming).

Here's how you would write Human if you used a Constructor instead.

function Human (firstName, lastName) {
  this.firstName = firstName
  this.lastName = lastName
}

Human.prototype.sayHello = function () {
  console.log(`Hi, I'm ${this.firstName}`)
}
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:::

Here's the code for Developer.

class Developer extends Human {
  code (thing) {
    console.log(`${this.firstName} coded ${thing}`)
  }
}
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A Developer instance can use both code and sayHello because these methods are located in the instance's prototype chain.

const zell = new Developer('Zell', 'Liew')
zell.sayHello() // Hi, I'm Zell
zell.code('website') // Zell coded website
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If you console.log the instance, you can see the methods in the prototype chain.

 raw `code` endraw  and  raw `sayHello` endraw  in the prototype chain.

Prototypal Delegation / Prototypal Inheritance

Prototypal Delegation and Prototypal Inheritance mean the same thing.

They're simply saying we use the prototype system – where we put properties and methods in the prototype object.

Should we use Prototypal Delegation?

Since JavaScript is a Prototype-based language, we should use Prototypal Delegation. Right?

Not really.

I'd argue it depends on how you write Object Oriented Programming. It makes sense to use Prototypes if you use classes because they're more convenient.

class Blueprint {
  method1 () {/* ... */}
  method2 () {/* ... */}
  method3 () {/* ... */}
}
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But it makes sense NOT to use prototypes if you use Factory functions.

function Blueprint {
  return {
      method1 () {/* ... */}
      method2 () {/* ... */}
      method3 () {/* ... */}
  }
}
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Again, read this article for four different ways to write Object Oriented Programming.

Performance Implications

Performance between the two methods doesn't matter much – unless your app requires millions of operations. In this section, I'm going to share some experiments to prove this point.

Setup

We can use performance.now to log a timestamp before running any operations. After running the operations, we will use performance.now to log the timestamp again.

We'll then get the difference in timestamps to measure how long it the operations took.

const start = performance.now()
// Do stuff
const end = performance.now()

const elapsed = end - start
console.log(elapsed)
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I used a perf function to help with my tests:

function perf (message, callback, loops = 1) {
  const startTime = performance.now()
  for (let index = 0; index <= loops; index++) {
    callback()
  }
  const elapsed = performance.now() - startTime
  console.log(message + ':', elapsed)
}
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Note: You can learn more about performance.now in this article.

Experiment #1: Using Prototypes vs Not using Prototypes

First, I tested how long it takes to access a method via a prototype vs another method that is located in the object itself.

Here's the code:

class Blueprint () {
  constructor () {
    this.inObject = function () { return 1 + 1 }
  }

  inPrototype () { return 1 + 1 }
}

const count = 1000000
const instance = new Blueprint()
perf('In Object', _ => { instance.inObject() }, count)
perf('In Prototype', _ => { instance.inPrototype() }, count)
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The average results are summarised in this table as follows:

Test 1,000,000 ops 10,000,000 ops
In Object 3ms 15ms
In Prototype 2ms 12ms

Note: Results are from Firefox's Devtools. Read this to understand why I'm only benchmarking with Firefox.

The verdict: It doesn't matter whether you use Prototypes or not. It's not going to make a difference unless you run > 1 million operations.

Experiment #2: Classes vs Factory Functions

I had to run this test since I recommend using Prototypes when you use Classes, and not using prototypes when you use Factory functions.

I needed to test whether creating Factory functions was significantly slower than creating classes.

Here's the code.

// Class blueprint
class HumanClass {
  constructor (firstName, lastName) {
    this.firstName = firstName
    this.lastName = lastName
  }

  sayHello () {
    console.lg(`Hi, I'm ${this.firstName}}`)
  }
}

// Factory blueprint
function HumanFactory (firstName, lastName) {
  return {
    firstName,
    lastName,
    sayHello () {
        console.log(`Hi, I'm ${this.firstName}}`)
      }
  }
}

// Tests
const count = 1000000
perf('Class', _ => { new HumanClass('Zell', 'Liew') }, count)
perf('Factory', _ => { HumanFactory('Zell', 'Liew') }, count)
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The average results are summarised in the table as follows:

Test 1,000,000 ops 10,000,000 ops
Class 5ms 18ms
Factory 6ms 18ms

The verdict: It doesn't matter whether you use Class or Factory functions. It's not going to make a difference even if you run > 1 million operations.

Conclusion about performance tests

You can use Classes or Factory functions. You choose to use Prototypes, or you can choose not to. It's really up to you.

There's no need to worry about performance.


Thanks for reading. This article was originally posted on my blog. Sign up for my newsletter if you want more articles to help you become a better frontend developer.

Top comments (3)

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sleeplessbyte profile image
Derk-Jan Karrenbeld

It's hard to not judge articles when they have so much misinformation, which starts right in the second sentence after the introduction. :(

Instead, prototype in JavaScript is simply a word that means absolutely nothing. We can replace prototype with oranges and it can mean the same thing.

Are you open/looking for [technical] feedback?

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jonrandy profile image
Jon Randy πŸŽ–οΈ • Edited

The "prototype" in JavaScript isn't the same thing as "prototype" in English

Huh? It's called prototype because it's pretty much exactly the same thing as prototype in English...

"a first, typical or preliminary model of something, especially a machine, from which other forms are developed or copied"

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jonrandy profile image
Jon Randy πŸŽ–οΈ

If you use Classes in JS, you're actually using prototypes anyway. Classes in JS are just syntactic sugar