You want to develop an iOS compatible app, did it get that right ? If so, yes there may be some rough edges e.g. lack of the proper debugging. If you stick with the Material there shouldn't be any issues to my knowledge.
I don't want to specifically develop an iOS-compatible app, my issue is the fact that Flutter only supports mobile device simulators based on VirtualBox, which I cannot use on my Windows workstation, since I use Hyper-V (another, different level, hypervisor).
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