DEV Community

Cover image for Implementing Haskell's G-Machine in MoonBit
Zachery Yee
Zachery Yee

Posted on • Edited on

Implementing Haskell's G-Machine in MoonBit

Lazy evaluation stands as a foundational concept in the realm of programming languages. Haskell, renowned as a purely functional programming language, boasts a robust lazy evaluation mechanism. This mechanism not only empowers developers to craft code that's both more efficient and concise but also enhances program performance and responsiveness, especially when tackling sizable datasets or intricate data streams. This article will delve into the Lazy Evaluation mechanism, thoroughly examining its principles and implementation methods, and then explore how to implement Haskell's evaluation semantics in MoonBit, a Rust-like language and toolchain optimized for WebAssembly experience.
(website here: https://www.moonbitlang.com/)

Higher-Order Functions and Performance Challenges

Higher-order functions such as map and filter often serve as many people's first impression of functional programming (although it goes far beyond these functions). They simplify many list processing tasks, but another problem emerges: using too many of these higher-order functions can lead to poor performance (because it requires multiple traversals of the list).

To enhance code efficiency, some propose leveraging compiler optimizations based on recurring patterns within higher-order functions. For instance, by rewriting map(f, map(g, list)) as:

map(fn (x) { f(g(x)) }, list)
Enter fullscreen mode Exit fullscreen mode

Nice try, but it's important to recognize that such optimization techniques have inherent limitations, particularly when navigating more complex scenarios. Consolidating all processes into a single function might circumvent the need for repeated list traversals, yet it detrimentally affects code readability and complicates the process of making modifications. Could there be a more equitable solution that balances efficiency with maintainability?

Lazy evaluation is a technique that can reduce unnecessary costs to some extent in such scenarios. This strategy can be integrated into specific data structures (for example, the Stream type added in Java 8, and the stream in the earlier Scheme language), or the entire language can be designed to be lazy (successful examples include the Miranda language of the 1980s and later by Haskell and Clean languages).

Let's first explore how lazy lists (Stream) can avoid multiple traversals in such cases.

Lazy List Implementation

First, let's define its type:

enum Stream[T] {
  Empty
  Cons(T, () -> Stream[T])
}
Enter fullscreen mode Exit fullscreen mode

The only real difference between Stream[T] and List[T] is in the Cons: the place holding the rest of the list is replaced with a parameterless function (in jargon, called a thunk). This is a simple implementation of lazy evaluation: wrapping things you don't want to compute right away in a thunk.

A function to convert a regular list into a lazy list is also needed:

fn Stream::fromList[T](l : List[T]) -> Stream[T] {
  match l {
    Nil => Empty
    Cons(x, xs) => Cons(x, fn () { Stream::fromList(xs) })
  }
}
Enter fullscreen mode Exit fullscreen mode

This function does not need to traverse the entire list to convert it into Stream. For operations that are not urgent (here, Stream::fromList(xs)), wrap them directly in a thunk and return. The following map function will adopt this approach (though here, xs is already a thunk).

fn stream_map[X, Y](self : Stream[X], f : (X) -> Y) -> Stream[Y] {
  match self {
    Empty => Empty
    Cons(x, xs) => Cons(f(x), fn () { xs().stream_map(f) })
  }
}
Enter fullscreen mode Exit fullscreen mode

The take function is responsible for performing computations, and it can extract n elements as needed.

fn take[T](self : Stream[T], n : Int) -> List[T] {
  if n == 0 {
    Nil
  } else {
    match self {
      Empty => Nil
      Cons(x, xs) => Cons(x, xs().take(n - 1))
    }
  }
}
Enter fullscreen mode Exit fullscreen mode

The implementation of lazy data structures using thunks is straightforward and effectively addresses the problems mentioned above. This method requires users to explicitly indicate where in the code computation should be delayed, whereas the strategy of lazy languages is much more aggressive: it defaults to using lazy evaluation for all user-defined functions! In the following sections, I will present a minimal implementation of a lazy functional language and briefly introduce its underlying theoretical model.

A Lazy Evaluation Language and Its Abstract Syntax Tree

The example used in this article is a lazy evaluation language, deliberately made to resemble Clojure (a Lisp dialect) and named coreF. This design choice allows for the use of Clojure's syntax highlighting in markdown. Don't worry, though the syntax might seem a bit complex at first, it is straightforward enough.

Functions are defined using the defn keyword:

(defn factorial[n] ;; n is the parameter, this function calculates the factorial of n
  (if (eq n 0) ;; The definition starts here and continues for the next three lines
    1
    (mul n (factorial (sub n 1))))
Enter fullscreen mode Exit fullscreen mode

Referring to it as a function in general conversation is acceptable. However, when discussing lazy functional languages, we must introduce a specialized term: Super Combinator. In the definition of a super combinator, all free variables should be included in an initial pair of [].

Execution of a coreF program begins with main, calling a specific super combinator as if replacing it with its definition.

(defn main[] (factorial 42))
Enter fullscreen mode Exit fullscreen mode

Super combinators without parameters, such as main, are referred to by a specific term: Constant Applicative Forms (CAF).

coreF also possesses several language features, including custom data structures, case expressions for dismantling structures, and let and letrec for the declaration of local variables. However, the scope of this article is limited to the aforementioned features (actually, even less, as built-in functions like eq, mul, sub, etc., are planned for future implementation).

coreF excludes anonymous functions because anonymous functions introduce extra free variables. Removing them requires an additional transformation step: lambda lifting. This technique can transform a lambda expression into an external Super Combinator, but this is not a main point of lazy evaluation, hence its omission here.

Super combinators will eventually be parsed into ScDef[String], but writing a parser is a tedious task. I will provide it along with the final code.

enum RawExpr[T] {
  Var(T)
  Num(Int)
  Constructor(Int, Int) // tag, arity
  App(RawExpr[T], RawExpr[T])
  Let(Bool, List[(T, RawExpr[T])], RawExpr[T]) // isRec, Defs, Body
  Case(RawExpr[T], List[(Int, List[T], RawExpr[T])])
}

struct ScDef[T] {
  name : String
  args : List[T]
  body : RawExpr[T]
} derive (Show)
Enter fullscreen mode Exit fullscreen mode

Additionally, some predefined coreF programs are required.

let preludeDefs : List[ScDef[String]] = {
  let id = ScDef::new("I", arglist1("x"), Var("x")) // id x = x
  let k = ScDef::new("K", arglist2("x", "y"), Var("x")) // K x y = x
  let k1 = ScDef::new("K1", arglist2("x", "y"), Var("y")) // K1 x y = y
  let s = ScDef::new("S", arglist3("f", "g", "x"), App(App(Var("f"), Var("x")), App(Var("g"), Var("x")))) // S f g x = f x (g x)
  let compose = ScDef::new("compose", arglist3("f", "g", "x"), App(Var("f"), App(Var("g"), Var("x")))) // compose f g x = f (g x)
  let twice = ScDef::new("twice", arglist1("f"), App(App(Var("compose"), Var("f")), Var("f"))) // twice f = compose f f
  Cons(id, Cons(k, Cons(k1, Cons(s, Cons(compose, Cons(twice, Nil))))))
}
Enter fullscreen mode Exit fullscreen mode

Why Graph

In the coreF language, expressions (not RawExpr[T] mentioned earlier, but runtime expressions) are stored in memory in the form of a graph rather than a tree when being evaluated.)

Why is this approach taken? Let's examine this through a program example:

(defn square[x]  (mul x x))
(defn main[] (square (square 3)))
Enter fullscreen mode Exit fullscreen mode

If we evaluate according to the conventional expression tree, it would be reduced to:

(mul (square 3) (square 3))
Enter fullscreen mode Exit fullscreen mode

In this case, (square 3) would be evaluated twice, which is certainly not desirable for lazy evaluation.

To illustrate this more clearly, let's make a somewhat improper analogy using MoonBit code:

fn square(thunk : () -> Int) -> Int {
  thunk() * thunk()
}
Enter fullscreen mode Exit fullscreen mode

To represent the program using a graph is to facilitate sharing of computation results and avoid redundant calculations. To achieve this purpose, it's crucial to implement an in-place update algorithm when reducing the graph. Regarding in-place update, let's simulate it using MoonBit code:

enum LazyData[T] {
  Waiting(() -> T)
  Done(T)
}

struct LazyRef[T] {
  mut data : LazyData[T]
}

fn extract[T](self : LazyRef[T]) -> T {
  match self.data {
    Waiting(thunk) => {
      let value = thunk()
      self.data = Done(value) // in-place update
      value
    }
    Done(value) => value
  }
}

fn square(x : LazyRef[Int]) -> Int {
  x.extract() * x.extract()
}
Enter fullscreen mode Exit fullscreen mode

Regardless of which side executes the extract method first, it will update the referenced mutable field and replace its content with the computed result. Therefore, there's no need to recompute it during the second execution of the extract method.

Conventions

Before delving into how graph reduction works, let's establish some key terms and basic facts. I'll continue using the same program as an example:

(defn square[x]  (mul x x)) ;; multiplication
(defn main[] (square (square 3)))
Enter fullscreen mode Exit fullscreen mode
  • Built-in primitives like mul are predefined operations.

  • Evaluating an expression (of course, lazy) and updating its corresponding node in the graph in place is called reduction.

  • (square 3) is a reducible expression (often abbreviated as redex), consisting of square and its argument. It can be reduced to (mul 3 3). (mul 3 3) is also a redex, but it's a different type of redex compared to (square 3) because square is a user-defined combinator while mul is an implemented built-in primitive.

  • The reduction result of (mul 3 3) is the expression 9, which cannot be further reduced. Such expressions that cannot be further reduced are called Normal forms.

  • An expression may contain multiple sub-expressions (e.g., (mul (add 3 5) (mul 7 9))). In such cases, the order of reduction of expressions is crucial – some programs only halt under specific reduction orders.

  • There's a special reduction order that always selects the outermost redex for reduction, known as normal order reduction. This reduction order will be uniformly adopted in the following discussion.

So, the graph reduction can be described with the following pseudocode:

While there exist reducible expressions in the graph {
    Select the outermost reducible expression.
    Reduce the expression.
    Update the graph with the result of reduction.
}
Enter fullscreen mode Exit fullscreen mode

Dizzy now? Let's find a few examples to demonstrate how to perform reductions on paper.

Step 1: Find the next redex

The execution of the entire program starts from the main function.

(defn square[x]  (mul x x))
(defn main[] (add 33 (square 3)))
Enter fullscreen mode Exit fullscreen mode

main itself is a CAF - the simplest kind of redex. If you perform the substitution, the current expression to be handled is:

(add 33 (square 3))
Enter fullscreen mode Exit fullscreen mode

According to the principle of finding the outermost redex, it seems like you've immediately found the redex formed by add and its two parameters (let's assume it for now).

But wait! Due to the presence of default currying, the abstract syntax tree corresponding to this expression is actually composed of multiple nested App nodes. It roughly looks like this (simplified for readability):

App(App(add, 33), square3)
Enter fullscreen mode Exit fullscreen mode

This chain-like structure from add to the outermost App node is called the "Spine"

Going back to check, add is an internally defined primitive. However, since its second argument (square 3) is not in normal form, you cannot reduce it (adding an unevaluated expression to an integer seems a bit absurd). So, you can't definitively say that (add 33 (square 3)) is a redex; it's just the outermost function application. To reduce it, you must first reduce (square 3).

Step 2: Reduce

Since square is a user-defined super combinator, reducing (square 3) involves only parameter substitution.

If a redex has fewer arguments than required by the super combinator, which is common in higher-order functions, consider the example of tripling all integers in a list.

(map (mul 3) list-of-int)
Enter fullscreen mode Exit fullscreen mode

Here, (mul 3) cannot be treated as a redex because it lacks sufficient arguments, making it a weak head normal form (often abbreviated as WHNF). In this situation, even if its sub-expressions contain redexes, no action is needed.

Step 3: Update

This step only affects execution efficiency and can be skipped during paper deductions.

These operations are easy to perform on paper (when the amount of code doesn't exceed half a sheet), but when you switch to computers, how to translate these steps into executable code?

To answer this question, pioneers in the world of lazy evaluation programming languages have proposed various abstract machines for modeling lazy evaluation. These include:

  • G-Machine
  • Three Instruction Machine
  • ABC Machine (used by the Clean language)
  • Spineless Tagless G-Machine (abbreviated as STG, used by Haskell language)

They are execution models used to guide compiler implementations. It's important to note that, unlike various popular virtual machines today (such as the JVM), abstract machines are more like intermediate representations (IR) for compilers. Taking Haskell's compiler GHC as an example, after generating STG (Spineless Tagless G-Machine) code, it doesn't directly pass it to an interpreter for execution. Instead, it further transforms it into LLVM, C code, or machine code based on the selected backend.

To simplify implementation, this article will directly use MoonBit to write an interpreter for G-Machine instructions, starting from a minimal example and gradually adding more features.

G-Machine Overview

While the G-Machine is an abstract machine for lazy functional languages, its structure and concepts are not significantly different from what one encounters when writing general imperative languages. It also features structures like heap and stack, and its instructions are executed sequentially. Some key differences include:

  • The basic unit of memory in the heap is not bytes, but graph nodes.
  • The stack only contains pointers to addresses in the heap, not actual data.

This design may not be practical, but it's relatively simple.

In coreF, super combinators are compiled into a series of G-Machine instructions. These instructions can be roughly categorized as follows:

  • Access Data Instructions, For example, PushArg (access function arguments), and PushGlobal (access other super combinators).
  • Construct/update graph nodes in the heap, like MkApp, PushInt, Update
  • Clean up the Pop instruction of the unused addresses from the stack.
  • Express control flow with the Unwind instruction

Dissecting the G-Machine State

In this simple version of the G-Machine, the state includes:

  • Heap: This is where the expression graph and the sequences of instructions corresponding to super combinators are stored.
type Addr Int derive(Eq, Show) // Use the 'type' keyword to encapsulate an address type.

enum Node { // Describe graph nodes with an enumeration type.
  NNum(Int)
  NApp(Addr, Addr) // The application node
  NGlobal(Int, List[Instruction]) // To store the number of parameters and the corresponding sequence of instructions for a super combinator.
  NInd(Addr) // The Indirection node,The key component of implementing lazy evaluation
} derive (Eq)

struct GHeap { // The heap uses an array, and the space with None content in the array is available as free memory.
  mut objectCount : Int
  memory : Array[Option[Node]]
}

// Allocate heap space for nodes.
fn alloc(self : GHeap, node : Node) -> Addr {
  let heap = self
  // Assuming there is still available space in the heap.
  fn next(n : Int) -> Int {
    (n + 1) % heap.memory.length()
  }
  fn free(i : Int) -> Bool {
    match heap.memory[i] {
      None => true
      _    => false
    }
  }
  let mut i = heap.objectCount
  while not(free(i)) {
    i = next(i)
  }
  heap.memory[i] = Some(node)
  return Addr(i)
}
Enter fullscreen mode Exit fullscreen mode
  • Stack: The stack only holds addresses pointing to the heap. A simple implementation can use List[Addr].
  • Global Table: It's a mapping table that records the names of super combinators (including predefined and user-defined) and their corresponding addresses as NGlobal nodes. Here I implement it using a Robin Hood hash table.
  • Current code sequence to be executed.
  • Execution status statistics: A simple implementation involves calculating how many instructions have been executed.
type GStats Int

let statInitial : GStats = GStats(0)

fn statInc(self : GStats) -> GStats {
  let GStats(n) = self
  GStats(n + 1)
}

fn statGet(self : GStats) -> Int {
  let GStats(n) = self
  return n
}
Enter fullscreen mode Exit fullscreen mode

The entire state is represented using the type GState.


struct GState {
  stack : List[Addr]
  heap : GHeap
  globals : RHTable[String, Addr]
  code : List[Instruction]
  stats : GStats
}

fn putStack(self : GState, addr : Addr) {
  self.stack = Cons(addr, self.stack)
}

fn putCode(self : GState, is : List[Instruction]) {
  self.code = append(is, self.code)
}

fn pop1(self : GState) -> Addr {
  match self.stack {
    Cons(addr, reststack) => {
      self.stack = reststack
      addr
    }
    Nil => {
      abort("pop1: stack size smaller than 1")
    }
  }
}

fn pop2(self : GState) -> (Addr, Addr) {
  // Pop 2 pops the top two elements from the stack.
  // Returns (the first, the second).
  match self.stack {
    Cons(addr1, Cons(addr2, reststack)) => {
      self.stack = reststack
      (addr1, addr2)
    }
    otherwise => {
      abort("pop2: stack size smaller than 2")
    }
  }
}
Enter fullscreen mode Exit fullscreen mode

Now, you can map each step of the graph reduction algorithm you deduced on paper to this abstract machine:

  • At the initial state of the machine, all compiled super combinators have been placed in NGlobal nodes on the heap. At this point, the current code sequence in the G-Machine contains only two instructions. The first instruction pushes the address of the main node onto the stack, and the second instruction loads the corresponding code sequence of main into the current code sequence.
  • The corresponding code sequence of main is instantiated on the heap, where nodes are allocated and data is loaded accordingly, ultimately constructing a graph in memory. This process is referred to as "instantiating" main. Once instantiation is complete, the address of the entry point of this graph is pushed onto the stack.
  • After instantiation is finished, cleanup work is done, which involves updating graph nodes (since main has no parameters, there is no need to clean up residual unused addresses in the stack) and finding the next redex.

All of these tasks have corresponding instruction implementations.

Corresponding Effect of Each Instruction

The highly simplified G-Machine currently consists of 7 instructions.

enum Instruction {
  Unwind
  PushGlobal(String)
  PushInt(Int)
  PushArg(Int)
  MkApp
  Update(Int)
  Pop(Int)
} derive (Eq, Debug, Show)
Enter fullscreen mode Exit fullscreen mode

The PushInt instruction is the simplest. It allocates an NNum node on the heap and pushes its address onto the stack.

fn pushint(self : GState, num : Int) {
  let addr = self.heap.alloc(NNum(num))
  self.putStack(addr)
}
Enter fullscreen mode Exit fullscreen mode

The PushGlobal instruction retrieves the address of the specified super combinator from the global table and then pushes the address onto the stack.

fn pushglobal(self : GState, name : String) {
  let sc = self.globals[name]
  match sc {
    None => abort("pushglobal(): cant find super combinator \(name)")
    Some(addr) => {
      self.putStack(addr)
    }
  }
}
Enter fullscreen mode Exit fullscreen mode

The PushArg instruction is a bit more complex. It has specific requirements regarding the layout of addresses on the stack: the first address should point to the super combinator node, followed by n addresses pointing to N NApp nodes. PushArg retrieves the Nth parameter, starting from the offset + 1.

fn pusharg(self : GState, offset : Int) {
  // Skip the first super  combinator node.
  // Access the (offset + 1)th NApp node
  let appaddr = nth(self.stack, offset + 1)
  let arg = match self.heap[appaddr] {
    NApp(_, arg) => arg
    otherwise => abort("pusharg: stack offset \(offset) address \(appaddr) node \(otherwise), not a applicative node")
  }
  self.putStack(arg)
}
Enter fullscreen mode Exit fullscreen mode

The MkApp instruction takes two addresses from the top of the stack, constructs an NApp node, and pushes its address onto the stack.

fn mkapp(self : GState) {
  let (a1, a2) = self.pop2()
  let appaddr = self.heap.alloc(NApp(a1, a2))
  self.putStack(appaddr)
}
Enter fullscreen mode Exit fullscreen mode

The Update instruction assumes that the first address on the stack points to the current redex's evaluation result. It skips the addresses of the immediately following super combinator nodes and replaces the Nth NApp node with an indirect node pointing to the evaluation result. If the current redex is a CAF, it directly replaces its corresponding NGlobal node on the heap. From this, you can see why in lazy functional languages, there is not much distinction between functions without parameters and ordinary variables.

fn update(self : GState, n : Int) {
  let addr = self.pop1()
  let dst = nth(self.stack, n)
  self.heap[dst] = NInd(addr)
}
Enter fullscreen mode Exit fullscreen mode

The Unwind instruction in the G-Machine is akin to an evaluation loop. It has several branching conditions based on the type of node corresponding to the address at the top of the stack:

  • For Nnum nodes: Do nothing.
  • For NApp nodes: Push the address of the left node onto the stack and Unwind again.
  • For NGlobal nodes: If there are enough parameters on the stack, load this super combinator into the current code.
  • For NInd nodes: Push the address contained within this indirect node onto the stack and Unwind again.
fn unwind(self : GState) {
  let addr = self.pop1()
  match self.heap[addr] {
    NNum(_) => self.putStack(addr)
    NApp(a1, _) => {
      self.putStack(addr)
      self.putStack(a1)
      self.putCode(Cons(Unwind, Nil))
    }
    NGlobal(_, n, c) => {
      if length(self.stack) < n {
        abort("Unwinding with too few arguments")
      } else {
        self.putStack(addr)
        self.putCode(c)
      }
    }
    NInd(a) => {
      self.putStack(a)
      self.putCode(Cons(Unwind, Nil))
    }
    otherwise => abort("unwind() : wrong kind of node \(otherwise), address \(addr)")
  }
}
Enter fullscreen mode Exit fullscreen mode

The Pop instruction pops N addresses, eliminating the need for a separate function implementation.

Compiling Super Combinators into Instruction Sequences

In the G-Machine Overview section, I roughly described the behavior of compiled super combinators. Now I'll precisely describe the compilation process of super combinators.

Firstly, before the instruction sequence of a compiled super combinator is executed, there must be certain addresses already present in the stack:

  • The topmost address points to an NGlobal node (the super combinator itself).
  • Following are N addresses (N being the number of parameters for this super combinator), pointing to a series of App nodes - corresponding exactly to the spine of a redex. The bottommost address in the stack points to the outermost App node of the expression, and the rest follow suit.

When compiling a super combinator, you need to maintain an environment that allows us to find the relative position of parameters in the stack during the compilation process by their names. Additionally, since clearing the preceding N+1 addresses is necessary after completing the instantiation of a super combinator, the number of parameters N needs to be passed as well.

Here, "parameters" refer to addresses pointing to App nodes on the heap, and the actual parameter addresses can be accessed through the pusharg instruction.

fn compileSC(self : ScDef[String]) -> (String, Int, List[Instruction]) {
  let name = self.name
  let body = self.body
  let mut arity = 0
  fn gen_env(i : Int, args : List[String]) -> List[(String, Int)] {
    match args {
      Nil => {
        arity = i
        return Nil
      }
      Cons(s, ss) => Cons((s, i), gen_env(i + 1, ss))
    }
  }
  let env = gen_env(0, self.args)
  (name, arity, compileR(body, env, arity))
}
Enter fullscreen mode Exit fullscreen mode

The compileR function generates code for instantiating super combinators by calling the compileC function, and then appends three instructions:

  • Update(N): Updates the original redex in the heap to an NInd node, which then points to the newly instantiated super combinator.
  • Pop(N): Clears the stack of redundant addresses.
  • Unwind: Searches for the next redex to start the next reduction.
fn compileR(self : RawExpr[String], env : List[(String, Int)], arity : Int) -> List[Instruction] {
  if arity == 0 {
    // The Pop 0 instruction does nothing in practice, so it is not generated when the arity is 0.
    append(compileC(self, env), from_array([Update(arity), Unwind]))
  } else {
    append(compileC(self, env), from_array([Update(arity), Pop(arity), Unwind]))
  }
}
Enter fullscreen mode Exit fullscreen mode

When compiling the definition of super combinators, a rather crude approach is used: if a variable is not a parameter, it is treated as another super combinator (writing it incorrectly will result in a runtime error). For function application, the right-hand expression is compiled first, then all offsets corresponding to parameters in the environment are incremented (because an extra address pointing to the instantiated right-hand expression is added to the top of the stack), then the left-hand expression is compiled, and finally the MkApp instruction is added.

fn compileC(self : RawExpr[String], env : List[(String, Int)]) -> List[Instruction] {
  match self {
    Var(s) => {
      match lookupENV(env, s) {
        None => from_array([PushGlobal(s)])
        Some(n) => from_array([PushArg(n)])
      }
    }
    Num(n) => from_array([PushInt(n)])
    App(e1, e2) => {
      append(compileC(e2, env), append(compileC(e1, argOffset(1, env)), from_array([MkApp])))
    }
    _ => abort("not support yet")
  }
}
Enter fullscreen mode Exit fullscreen mode

Running the G-Machine

Once the super combinators are compiled, they need to be placed on the heap (along with adding their addresses to the global table). This can be done recursively.

fn buildInitialHeap(scdefs : List[(String, Int, List[Instruction])]) -> (GHeap, RHTable[String, Addr]) {
  let heap = { objectCount : 0, memory : Array::make(10000, None) }
  let globals = RHTable::new(50)
  fn go(lst : List[(String, Int, List[Instruction])]) {
    match lst {
      Nil => ()
      Cons((name, arity, instrs), rest) => {
        let addr = heap.alloc(NGlobal(name, arity, instrs))
        globals[name] = addr
        go(rest)
      }
    }
  }
  go(scdefs)
  return (heap, globals)
}
Enter fullscreen mode Exit fullscreen mode

Define a function "step" that updates the state of the G-Machine by one step, returning false if the final state has been reached.

fn step(self : GState) -> Bool {
  match self.code {
    Nil => { return false }
    Cons(i, is) => {
      self.code = is
      self.statInc()
      match i {
        PushGlobal(f) => self.pushglobal(f)
        PushInt(n) => self.pushint(n)
        PushArg(n) => self.pusharg(n)
        MkApp => self.mkapp()
        Unwind => self.unwind()
        Update(n) => self.update(n)
        Pop(n) => { self.stack = drop(self.stack, n) } // without the need for additional functions
      }
      return true
    }
  }
}
Enter fullscreen mode Exit fullscreen mode

Additionally, define a function "reify" that continuously executes the "step" function until the final state is reached.

fn reify(self : GState) {
  if self.step() {
    self.reify()
  } else {
    let stack = self.stack
    match stack {
      Cons(addr, Nil) => {
        let res = self.heap[addr]
        println("\(res)")
      }
      _ => abort("wrong stack \(stack)")
    }
  }
}
Enter fullscreen mode Exit fullscreen mode

Combine the above components.

fn run(codes : List[String]) {
  fn parse_then_compile(code : String) -> (String, Int, List[Instruction]) {
    let code = TokenStream::new(code)
    let code = parseSC(code)
    let code = compileSC(code)
    return code
  }
  let codes = append(map(parse_then_compile, codes), map(compileSC, preludeDefs))
  let (heap, globals) = buildInitialHeap(codes)
  let initialState : GState = {
    heap : heap,
    stack : Nil,
    code : initialCode,
    globals : globals,
    stats : initialStat
  }
  initialState.reify()
}
Enter fullscreen mode Exit fullscreen mode

Conclusion

The features of the G-Machine constructed so far are too limited to run even a somewhat decent program. In the next article, I will incrementally add features such as primitives and custom data structures. Towards the end, lazy evaluation techniques will be introduced after covering the G-Machine.

Reference

Peyton Jones, Simon & Lester, David. (2000). Implementing functional languages: a tutorial.

Top comments (0)