In 20+ years of programming, I've never needed to invert a binary tree except for that one time a silly interviewer asked me to do that for a web-related role. I have, however, encountered bitwise operations in hundreds of real-world situations. Incredibly enough, after the initial learning curve, I've never doubted that it was the right solution for these situations.

This post hopes to explain why bitwise operations are one of the best ways to actually reduce complexity and why they are so special!

##
Think like "*strings*", not numbers!

If we try to do decimal math with *ones* and *zeroes*, we won't likely understand bitwise operators or go too far ... so let's start with the basics:

```
// left shift operator:
// how many `0` after `1`?
const A = 1 << 0; // 00001
const B = 1 << 1; // 00010
const C = 1 << 2; // 00100
const D = 1 << 3; // 01000
const E = 1 << 4; // 10000
```

The key take here is that we don't really need to care about what number those "*binary strings*" represent, but if you really want to know, you can `console.log(A, B, C, D, E)`

and figure it out, right? 😊

Also, remember, `num.toString(2)`

will always produce the binary string representation, which is handy while exploring this field ... let's start now!

## The AND and the OR

The binary math with these two is pretty simple:

```
// & is like boolean &&
0 & 0 ✖
0 & 1 ✖
1 & 0 ✖
1 & 1 ✔
// | is like boolean ||
0 | 0 ✖
0 | 1 ✔
1 | 0 ✔
1 | 1 ✔
```

As simple as that looks, we can already do amazing things with just these two operators!

Let's see how *grouping* works, as an example:

```
(A | B)
A 00001 |
B 00010 =
00011
(A | C)
A 00001 |
C 00100 =
00101
(A | B | D)
A 00001 |
B 00010 |
D 01000 =
01011
```

A great feature to consider is that we can put together any combination, without ever caring about the order, so that `(A | B | D)`

is always identical to `(B | D | A)`

, and to `(D | A | B)`

.

On top of that, we can easily check if a specific char is part of the group, using the `&`

operator, which is true only if there is a `1`

at the same position of one of the positions the group covers:

```
(A | B) & A
00011 &
00001 =
00001 ✔
(A | C) & B
00101 &
00010 =
00000 ✖
(A | B | D) & D;
01011 &
01000 =
01000 ✔
(A | B | D) & C;
01011 &
00100 =
00000 ✖
// multiple groups inclusion
(A | B | D) & (A | C);
01011 &
00101 =
00001 ✔
```

Congratulations, you've just learned how most permissions related logic works 🥳

Moreover, if each permission has a mask, adding another permission to a user/group would be an `|=`

operation away.

```
user.permission = GUEST;
if (user.groups.has(developer))
user.permission |= DEVELOPER;
```

... and because `101 | 101`

will produce again `101`

, it's always safe to add a permission, without needing to check it was already there.

But how to remove a value from a group?

## The XOR

This operator flips to `0`

"*columns*" with the same value, producing `1`

in all other cases.

```
// ^ is like a != comparison
0 ^ 0 ✖
0 ^ 1 ✔
1 ^ 0 ✔
1 ^ 1 ✖
```

While its nature looks awesome to "*rotate*" `0`

and `1`

around, it also does a good job at dropping values from a group:

```
(A | B) ^ A
00011 ^
00001 =
00010 B
(A | B | D) ^ D;
01011 ^
01000 =
00011 (A | B)
(A | B | D) ^ B;
01011 ^
00010 =
01001 (A | D)
// multiple groups removal
(A | B | D) ^ (A | D);
01011 ^
01001 =
00010 B
```

### ⚠ WARNING

As previously mentioned, an OR `|`

operator doesn't need checks upfront to be performed, but an XOR `^`

operator requires mandatory checks before a value can be removed from a group because otherwise it *adds* the value to the group itself!

```
// C was not in the group before
(A | B | D) ^ C;
01011 ^
00100 =
01111 (A | B | C | D)
```

The rule of thumb with XOR in a nutshell:

- was it there? it'll go away
- wasn't it there? it'll be added

Thinking about boolean operations, a unique digit XOR does what a `ref = !ref`

does to a mutable, boolean, reference, and indeed it could be used as "*toggle operator*":

```
let toggle = 0;
// 0 ^ 1 === 1
if ((toggle ^= 1))
console.log('true');
// 1 ^ 1 === 0
if (!(toggle ^= 1))
console.log('false');
// 0 ^ 1 === 1
if ((toggle ^= 1))
console.log('true');
```

Ok, Ok, this is way too far already ... but I hope we got how powerful, or destructive, could be an XOR `^`

in the wild, which is why the **tilde** *NOT* operator is usually a better solution, at least to reduce groups.

## The all-in case

Back to the first example with the alphabet:

```
const A = 1 << 0; // 00001
const B = 1 << 1; // 00010
const C = 1 << 2; // 00100
const D = 1 << 3; // 01000
const E = 1 << 4; // 10000
```

... we'd like to have a special value that would return something different from `0`

per each letter of the known alphabet, in this case `A`

to `E`

.

To do so, we need a value that would produce at least a pair of `1`

with all those values.

At this point, we might think that the group `(A | B | C | D | E)`

would cover that, and we'd be right!

However, we can also picture the fact we just need a `11111`

there, which is exactly what that union of values would produce.

It's not as high as the `const F = 1 << 5`

, but high enough to cover all values before `F`

:

```
const AtoE = (1 << 5) - 1;
// 11111
AtoE & A; // ✔
AtoE & B; // ✔
AtoE & (A | C); // ✔
const F = 1 << 5;
// 100000
AtoE & F; // ✖
```

### ... and the some-out case ...

Let's imagine we want to split the alphabet into two different *A to E* and *F to J* groups, so that instead of checking 5 times, per each group if there is a match, we can quickly branch between these two groups through one of those special grouping values.

Once again, there's nothing wrong with manually assigning `(A | B | C | D | E)`

and `(F | G | H | I | J)`

to obtain such values, but because this post is about understanding bitwise operations, let's try to picture what we are trying to do here:

```
AtoE 0000011111
FtoJ 1111100000
```

See that? We are splitting through segments of `1`

and `0`

our target sub-groups, but while the `(1 << X) - 1`

trick works to consider them all, this time we need to *subtract* one group to another ... and how can we do that?

```
// this one groups them all
const AtoJ = (1 << 10) - 1;
// 1111111111
// and this one subtract AtoE group
const FtoJ = AtoJ & ~AtoE;
// 1111100000
```

... wait what?

##
The tilde `~`

This operator, also known as *NOT* bitwise operator, has different applications:

- it subtracts
`1`

to the negative version of the number and return - it subtracts known
`1`

from "*binary strings*" when combined with an AND`&`

The former point means that `~0`

produces `-1`

, and `~(-1)`

produces `0`

too:

```
( 0 * -1) - 1; // -1
(-1 * -1) - 1; // 0
```

The latter point means that `num & ~num`

is always `0`

, but `biggerNum & ~smallerNum`

subtracts `smallerNum`

from `biggerNum`

.

```
// decimal basic example
11 & ~1; // 10
// always works as expected with binary strings
(parseInt('1111', 2) & ~parseInt('11', 2)).toString(2);
// 1100
```

### Safer subtracts

Different from XOR `^`

, the *tilde* `~`

operator doesn't add a group if it wasn't already present.

```
// C was not in the group before
(A | B | D) & ~C;
// subtract C from (A | B | D) ?
01011 &
00100 =
00000 ✖
// B was in the group
(A | B | D) & ~B;
// subtract B from (A | B | D) ?
01011 &
00010 =
00010 ✔
=
01001 (A | D)
// multiple subtractions
(A | B | D) & ~(A | D);
01011 &
01001 =
01001 ✔
=
00010 B
// subtracts A only
(A | B | D) & ~(A | C);
01011 &
00101 =
00001 ✔
=
01010 (B | D)
```

Got it? The `&`

followed by *NOT* `~`

returns the initial value minus the parts of both values that match, effectively removing any undesired `1`

present on the right-hand side.

## Destructuring a group

We have already seen how to group, how to check if a group, or a value, is part of a group, how to remove a specific value or subgroup, but we haven't seen how to destructure values from a group.

By "*destructuring*" here, I mean a way to retrieve all subvalues of a group:

```
(A | B | D) 01011
// find:
A 00001
B 00010
D 01000
```

If we look closer, finding all `1`

in that group is like looping from right to left all `1`

and see if there is a match:

```
function* eachValue(group) {
// loop through all multiple of 2 and match
for (let pow = 0, i = 1; i <= group; i = 2 ** ++pow) {
if (group & i)
yield i;
}
}
// given original A, B, C, D, E constants
for (const value of eachValue(A | B | D))
console.log(value.toString(2).padStart(5, '0'));
// A 00001
// B 00010
// D 01000
```

Because the loop is linear, it doesn't matter how the group was created, the order of the returned values will be always from smaller to bigger.

I'll leave it as a reader's exercise to figure out how to extract bigger to smaller values, whenever it matters 👍

## Destructuring a subgroup

Remember these two parts of the alphabet we wanted to group?

```
AtoE 0000011111
FtoJ 1111100000
```

Now, let's imagine we'd like to destructure only one of the two subgroups, ignoring values that don't belong to other groups.

To do so, the very first thing we should do is to remove all undesired `1`

from the given input. Let's see an example:

```
function* eachValue(values, subgroup = -1) {
// remove all undesired `1` from the list of values
// ensure positive number up to (2 ** 32) - 1
const group = (values & subgroup) >>> 0;
// loop through all multiple of 2 and check if these match
for (let pow = 0, i = 1; i <= group; i = 2 ** ++pow) {
if (group & i)
yield i;
}
}
for (const value of eachValue((A | D | F), AtoE))
console.log(value.toString(2).padStart(5, '0'));
// A 00001
// D 01000
```

Passing `FtoJ`

as a subgroup instead would've logged only F with a value of `100000`

.

#### Why subgroup -1 as default?

The `-1`

number is the equivalent of the *tilde* `~0`

(*NOT zero*).

Because `~0`

in turn means *any* `1`

, we can use it as a default value, so that every `1`

found would stay.

Accordingly, if you see a signature such as `function* fn(some, dflt = ~0)`

it's likely a utility to deal with bitwise operations.

### A note about possible optimizations

Because many consider bitwise operators a must use when performance matters, even if I hope it's clear by now these can be very convenient regardless, developers might invent any sort of indirection to basically obtain the same result, bypassing, for example, `Math.pow(...)`

calls, when these are not necessary.

To be honest, if the code is not transpiled into API calls, operations such as `2 ** X`

should be pretty damn fast these days. However, because we never know who's gonna run our code, and how, we could also use a different approach to solve the previous problem, taking the opportunity to better introduce `>>>`

too, which is the *unsigned right shift* operator, and it covers twice *Int32*, being *Uint32*.

```
function* eachValue(values, filter = ~0) {
let mask = (values & filter) >>> 0, bit = 0;
while (mask) {
if (mask & 1)
yield (1 << bit) >>> 0;
mask >>>= 1;
bit++;
}
}
```

Let's break down the "*smart loop*" that doesn't *pow* all along:

- the mask is granted to be a positive number up to
`Math.pow(2, 32) - 1`

- as long as
`mask`

is not`0`

, the loop keeps going - if the very first
`mask`

bit is*truthy*, or better, just`1`

, the value with the related power of`2`

is returned, ensuring that if`bit`

is exactly`31`

, its sign is dropped, so it's always positive. - the
`mask`

first right bit is then removed, and the`bit`

value is incremented. Please note: as`mask`

is granted to be positive,`>>=1`

would have likely worked equally well in this case.

To somehow better visualize what is the logic there:

```
// 0000101001
let mask = (A | D | F);
// ↓ ↓ ↓
// 0000101001 &
// 0000000001 ✔ A
if (mask & 1);
// move all 1 one spot on the right ➡
mask >>>= 1;
// ↓ ↓
// 0000010100 &
// 0000000001 ✖
if (mask & 1);
mask >>>= 1;
// ↓ ↓
// 0000001010 &
// 0000000001 ✖
if (mask & 1);
mask >>>= 1;
// ↓ ↓
// 0000000101 &
// 0000000001 ✔ D
if (mask & 1);
mask >>>= 1;
// ↓
// 0000000010 &
// 0000000001 ✖
if (mask & 1);
mask >>>= 1;
// ↓
// 0000000001 &
// 0000000001 ✔ F
if (mask & 1);
mask >>>= 1;
// 0000000000
// end of the loop
```

To close this chapter, it is good to understand workarounds for transpiled code, but it's always a matter of tradeoffs: it is safe, and I believe reasonably equally fast, to use the *power* `**`

operator, or even `Math.pow`

, but in every other case, it's possible to move everything to the right, until we reach `0`

.

## Other benefits around bitwise operations

- these are extremely fast to compute with every programming language
- every
*C*like programming language handles non-zero integers as*truthy*, so these are super handy in conditional flows - there is literally nothing smaller, simpler, or faster when it comes to grouping, and sub-grouping, domain specific values
- it is very difficult to get these wrong, once these are fully grasped, including the XOR operator

### About ES6 / ES2015 support

It is definitively worth mentioning that modern browsers understand `0b0001`

like syntax, up to `0b10000000000000000000000000000000`

, the equivalent of `(1 << 31) >>> 0`

, so that playing around the 32 bit boundaries should help, similarly as thinking "*binary strings*" helps too, except it's supported right away 👍

## In depth: the left shift operator

The *left shift* operator, with a single `1`

digit to move toward the left, is like `Math.pow(2, X)`

, where `X`

is the number on the right, as in `1 << X`

.

Bear in mind that the resulting number will be positive up to `1 << 30`

, but `1 << 31`

will reach the *Int32* positive edge, becoming a negative value.

The explanation is that these operators were born in 32bit based systems, where a *signed* integer reserves the first bit to indicate if positive or negative.

```
(2 ** 32) - 1;
// 11111111111111111111111111111111
// as 32bit: 4294967295
(2 ** 31) - 1;
// 01111111111111111111111111111111
// ↑ as 16bit => 2147483647
(2 ** 31);
// 10000000000000000000000000000000
// ↑ as 16bit => -2147483648
```

To be even more precise, let's use typed values:

```
const i32 = new Int32Array(1);
i32[0] = (2 ** 31) - 1;
i32[0]; // 2147483647
// increment by 1, reaching 1 << 31
i32[0]++;
// now it's negative
i32[0]; // -2147483648
// that is the exact value of 1 << 31
i32[0] === 1 << 31;
// true
```

Because we want to be sure we can use all 32 positions, the *unsigned right shift operator* would "*cast*" `(1 << 31) >>> 0`

as *Uint32*, giving us the possibility to use all available positions.

```
for (let bit = 0; bit < 32; bit++)
console.log(((1 << bit) >>> 0).toString(2).padStart(32, '0'));
// 00000000000000000000000000000001
// to
// 10000000000000000000000000000000
```

### Not so limited though ...

Even if `Number.MAX_SAFE_INTEGER`

defines the top positive boundary where normal aritmetic operations shouldn't fail, we need to use *BigInt* if we'd like to have more than 32 possible values.

```
// Beyond 32 values: 128 possible values example
const big = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFn;
big & 0xFn; // truthy
```

## Conclusions

I consider this topic as important as knowing Regular Expression, for the simple reason that in most cases, bitwise operations **are** the best tool for the job, when it comes to groups and values, and so are RegExp when it comes to non streamed strings parsing.

What I've also tried to emphasize and stress is that once we think in *segments* of a *string* composed by `0`

and `1`

, instead of the represented decimal numbers, and we associate a specific meaning to the various operators, things should naturally become clearer for most developers, and less scary to read, implement, or deal with.

In few words, I hope you enjoyed this read and learned something new and useful 👋

## Credits

A very special thanks goes to my awesome peers @goatonabicycle and @JWorthe for helping me out polishing, improving, clarifying, and fixing typos all over ♥

## Oldest comments (3)

As usual, great stuff! Thanks for sharing!

Only once the

`for`

condition is fixed to check for`i <= group`

instead.Also

`const group = (values & subgroup) >>> 0;`

is needed — otherwise bit 31 won't be recognized.Given the context I think

`n >>> 0`

needs an introduction as well, i.e. in general bitwise operators yield`Int32`

— however`>>>`

yields a`Uint32`

(hence the name; Alternate implementations of ToUint32 and ToInt32).Given that the previous version uses

`group & i`

it's just as bound to the 32 bit limit. That said the limit can be widened to 53 bits without resorting to`BigInt`

.Awesome review, thank you! I have addressed pretty much all your points but I won't go down the

`1 << 31`

and beyond rabbit hole, although you are right the post was misleading, and I actually had to`(2 ** 31) & 1`

to indeed realize that all operations are broken regardless the fact the integer is theoreticallysafe, as`Number.MAX_SAFE_NUMBER`

would suggest. I guess I would've learned it the hard way once added more values to some code I'm working on, so apologies for that misleading bit, now removed, and thanks again for the hints 👍