Description:
"Love Confession" is an interactive web program designed to express romantic feelings in a playful and engaging manner. The program presents a sequence of questions and responses that guide the user through a fun and light-hearted interaction. It features various animated GIFs, emojis, and sound effects to enhance the user experience. The program's main goal is to create a memorable and entertaining way to confess love.
How It Works:
The program starts by asking the user a simple question, "Do you love me?" The user is given two options to respond: "Yes" or "No." Depending on the user's choice, different scenarios are presented, each accompanied by relevant GIFs, text, and sound effects.
Key Features:
Animated GIFs and Emojis: The program uses animated GIFs and emojis to convey emotions and make the interaction more lively.
Sound Effects: Specific actions trigger sound effects, enhancing the overall experience.
Dynamic Responses: The user's choices lead to different outcomes, making the interaction unique each time.
Interactive Buttons: The "No" button moves to a random position if the user hovers over or touches it, adding a playful twist.
Code Explanation:
HTML Structure:
The HTML document is structured with a DOCTYPE declaration, head, and body.
The head contains metadata, the title, and style definitions.
The body contains a container div with various sections (initial question, love response, please think again, final plea, last chance) that are displayed based on user interactions.
CSS Styling:
The CSS styles define the visual appearance of the page, including background color, font styles, and layout.
Classes like .container, .btn, .gif-image, and .emoji are used to style different elements.
JavaScript Functions:
The JavaScript functions control the interaction logic.
loveResponse(answer): Handles the user's response to the initial question.
finalPlea(): Displays the final plea message.
lastChance(): Displays the last chance message.
hideAll(): Hides all sections.
moveButton(event) and moveButtonMobile(event): Move the "No" button to a random position when hovered over or touched.
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