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tywenk
tywenk

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React: How to use useState()

In this blog I will be strictly discussing React in the context of using it with functional components and hooks.

What is useState?

useState is a built-in method of the React library that allows developers to store variables that persist throughout the rendering lifecycle of a componenet. Much like a variable, state can be called and mutated throughout a component. State can also be passed down as a prop to children components. State has a unique property which is that it requires a setter function to change the state, rather than in Vanilla Javascript where you can reassign a variable declared with let elsewhere within appropriate scope. This gochya does add a little syntactical weight to useState but it can be easily managed.

To use useState you have to import it at the top of your component, like so:

import { useState } from "react"
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Note that if you are using a React version older than version 17, then your syntax for import will look like: import React, { useState } from "react"

To implement useState you will insert the useState assignment call inside of your functional component. For example say we wanted to store the health of a player of our game made in React:

import { useState } from "react"

function Player() {
    const [health, setHealth] = useState(100)
    return (
        <div>
            <h1>Hello, Player</h1>
        </div>
    )
}

export default Inventory
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Let's focus in on the line of code that is setting state.

const [health, setHealth] = useState(100)
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useState is a method that returns an array, or more precisely, a tuple. A tuple is an array of set length. While Javascript does not officially have tuples, colloquially we can say that useState returns a tuple because it always returns an array with length two.

The array useState returns a specific ordering. The first index is reserved for the current state of the variable, and the seconds index is reserved for a setter function that can mutate the value of the In this case, health references the current value of the player's health. setHealth references a function which takes as either a) and argument or b) a callback that sets the value of health. By convention the setter function is prepended with set although it is not required. Also by convention when one calls useState they reference it using array destructuring, as we did in our example.

Finally, the number 100 in useState is used to initialize health to the value of 100.

In short, the syntax for declaring a state variable can be broken down into this more readable psuedo code:

const [declare the variable name, declare setter function to change variable] = useState(initial value)
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So, how does one set a new state value?

In most cases it is as easy as setHealth(80). This will overwrite the initial value of 100 and set it to 80. However is cases where you want to add onto the current value, you must use a callback in the setter. So, to add 30 to now current value of health (80), we use setHealth(health => health += 30).

Fundamentally this is because the setter function is asynchronous. By implementing a callback, we refer the the current value of the state. If we don't use a callback then we are blindly setting the value and not waiting to ensure the value was set. This callback structure becomes useful when (or if) you want to chain series of setters together all of which rely on the previous one completing. For example

setHealth((health) => (health += 30))
setHealth((health) => (health += 30))
setHealth((health) => (health += 30))
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Assuming health starts at 100 then health will be 190 at the end of this operation. If we did not use callbacks, then the value comes out differently, and not as expected.

setHealth(health += 30))
setHealth(health += 30))
setHealth(health += 30))
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In some cases this may return 130 as the final value. This unexpected behavior is why you should always use callbacks in your setter function to ensure you are getting the most current value of the state you are trying to manipulate.

If you are coming from Javascript this might seem like a lot of work to declare a variable. Why can't we just const health = 100 and later in the code, to update it, set health = 80?

React components have a render lifecycle. Each time a component re-renders it will redeclare all of the variables inside of it, essentially cleaning its cache. If we look at this diagram's "Updating" column we can see that setState() causes a render to occur.

react render lifecycle
Source

When we set a new value to state, the entire component automatically re-renders to update its UI to account for new values. This is where React gets its name. Setting state tells React to "react" to the changes you give it. With React you don't need to impertively (see: manually) tell Javascript: "ok, if this variable changes, then update this part of the UI." React as a library handles that all by itself.

So, to reiterate, calling a setting function on state variable causes a re-render of the component. There a few caveats here, like if the state doesn't change React is smart enough not to re-render.

What is state below the hood?

I'll leave you with this note, which I found interesting, about how state is actually handled behind the scenes by React:

"State is a plain JavaScript object used by React to represent an information about the component’s current situation. It’s managed in the component (just like any variable declared in a function). The difference is while a “normal” variable “disappears” when their function exits, the state variables are preserved by React." Citation.

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