DEV Community

Toran Sahu
Toran Sahu

Posted on • Updated on

Part-3: Building a basic microservice with bidirectional-streaming gRPC using Golang

If you have been through part-2 of this blog series, you would have already got to know that the gRPC framework has got support for uni-directional streaming RPCs. But that is not the end. gRPC has support for bi-directional RPCs as well. Being said that, a gRPC client and a gRPC server can stream requests and responses simultaneously utilizing the same TCP connection.

Objective

In this blog, you'll get to know what is bi-directional streaming RPCs. How to implement, test, and run them using a live, fully functional example.

Previously in the part-2 of this blog series, we've learned the basics of uni-directional streaming gRPCs, how to implement those gRPC, how to write unit tests, how to launch the server & client. part-2 walks you through a step-by-step guide to implement a Stack Machine server & client leveraging the uni-directional streaming RPC.

If you've missed that, it is highly recommended to go through it to get familiar with the basics of the gRPC framework & streaming RPCs.

Introduction

Let's understand how bi-directional streaming RPCs works at a very high-level.

Bidirectional streaming RPCs where:

  • both sides send a sequence of messages using a read-write stream
  • the two streams operate independently, so clients and servers can read and write in whatever order they like
  • for example, the server could wait to receive all the client messages before writing its responses, or it could alternately read a message then write a message, or some other combination of reads and writes

The best thing is, the order of messages in each stream is preserved.

Now let's improve the "Stack Machine" server & client codes to support bidirectional streaming.

Implementing Bidirectional Streaming RPC

We already have Server-streaming RPC ServerStreamingExecute() to handle FIB operation which streams the numbers from Fibonacci series, and Client-streaming RPC Execute() to handle the stream of instructions to perform basic ADD/SUB/MUL/DIV operations and return a single response.

In this blog we'll merge both the functionality to make the Execute() RPC a bidirectional streaming one.

Update the protobuf

Let's update the machine/machine.proto to make Execute() a bi-directional (server & client streaming) RPC, so that the client can stream the instructions rather than sending a set of instructions to the server & the server can respond with a stream of results. Doing so, we're getting rid of InstructionSet and ServerStreamingExecute().

The updated machine/machine.proto now looks like:

 service Machine {
-     rpc Execute(stream Instruction) returns (Result) {}
-     rpc ServerStreamingExecute(InstructionSet) returns (stream Result) {}
+     rpc Execute(stream Instruction) returns (stream Result) {}
 }
Enter fullscreen mode Exit fullscreen mode
source: machine/machine.proto

Notice the stream keyword at two places in the Execute() RPC declaration.

Generating the updated client and server interface Go code

Now lets generate an updated golang code from the machine/machine.proto by running:

~/disk/E/workspace/grpc-eg-go
$ SRC_DIR=./
$ DST_DIR=$SRC_DIR
$ protoc \
  -I=$SRC_DIR \
  --go_out=plugins=grpc:$DST_DIR \
  $SRC_DIR/machine/machine.proto
Enter fullscreen mode Exit fullscreen mode

You'll notice that declaration of ServerStreamingExecute() has been removed from MachineServer & MachineClient interfaces. However the signature of Execute() is intact.

...

 type MachineServer interface {
    Execute(Machine_ExecuteServer) error
-   ServerStreamingExecute(*InstructionSet, Machine_ServerStreamingExecuteServer) error
 }

...

 type MachineClient interface {
    Execute(ctx context.Context, opts ...grpc.CallOption) (Machine_ExecuteClient, error)
-   ServerStreamingExecute(ctx context.Context, in *InstructionSet, opts ...grpc.CallOption) (Machine_ServerStreamingExecuteClient, error)
 }

...
Enter fullscreen mode Exit fullscreen mode
source: machine/machine.pb.go

Update the Server

Now we need to update the server code to make Execute() a bi-directional (server & client streaming) RPC so that it should be able to accept stream the instructions from the client and at the same time it can respond with a stream of results.

func (s *MachineServer) Execute(stream machine.Machine_ExecuteServer) error {
    var stack stack.Stack
    for {
        instruction, err := stream.Recv()
        if err == io.EOF {
            log.Println("EOF")
            return nil
        }
        if err != nil {
            return err
        }

        operand := instruction.GetOperand()
        operator := instruction.GetOperator()
        op_type := OperatorType(operator)

        fmt.Printf("Operand: %v, Operator: %v\n", operand, operator)

        switch op_type {
        case PUSH:
            stack.Push(float32(operand))
        case POP:
            stack.Pop()
        case ADD, SUB, MUL, DIV:
            item2, popped := stack.Pop()
            item1, popped := stack.Pop()

            if !popped {
                return status.Error(codes.Aborted, "Invalid sets of instructions. Execution aborted")
            }

            var res float32
            if op_type == ADD {
                res = item1 + item2
            } else if op_type == SUB {
                res = item1 - item2
            } else if op_type == MUL {
                res = item1 * item2
            } else if op_type == DIV {
                res = item1 / item2
            }

            stack.Push(res)
            if err := stream.Send(&machine.Result{Output: float32(res)}); err != nil {
                return err
            }
        case FIB:
            n, popped := stack.Pop()

            if !popped {
                return status.Error(codes.Aborted, "Invalid sets of instructions. Execution aborted")
            }

            if op_type == FIB {
                for f := range utils.FibonacciRange(int(n)) {
                    if err := stream.Send(&machine.Result{Output: float32(f)}); err != nil {
                        return err
                    }
                }
            }
        default:
            return status.Errorf(codes.Unimplemented, "Operation '%s' not implemented yet", operator)
        }
    }
}
Enter fullscreen mode Exit fullscreen mode
source: server/machine.go

Update the Client

Let's update the client code to make client.Execute() a bi-directional streaming RPC so that the client can stream the instructions to the server and can receive a stream of results at the same time.

func runExecute(client machine.MachineClient, instructions []*machine.Instruction) {
    log.Printf("Streaming %v", instructions)
    ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
    defer cancel()
    stream, err := client.Execute(ctx)
    if err != nil {
        log.Fatalf("%v.Execute(ctx) = %v, %v: ", client, stream, err)
    }
    waitc := make(chan struct{})
    go func() {
        for {
            result, err := stream.Recv()
            if err == io.EOF {
                log.Println("EOF")
                close(waitc)
                return
            }
            if err != nil {
                log.Printf("Err: %v", err)
            }
            log.Printf("output: %v", result.GetOutput())
        }
    }()

    for _, instruction := range instructions {
        if err := stream.Send(instruction); err != nil {
            log.Fatalf("%v.Send(%v) = %v: ", stream, instruction, err)
        }
        time.Sleep(500 * time.Millisecond)
    }
    if err := stream.CloseSend(); err != nil {
        log.Fatalf("%v.CloseSend() got error %v, want %v", stream, err, nil)
    }
    <-waitc
}
Enter fullscreen mode Exit fullscreen mode
source: client/machine.go

Test

Before we start updating the unit test, let's generate mocks for MachineClient, Machine_ExecuteClient, and Machine_ExecuteServer interfaces to mock the stream type while testing the bidirectional streaming RPC Execute().

~/disk/E/workspace/grpc-eg-go
$ mockgen github.com/toransahu/grpc-eg-go/machine MachineClient,Machine_ExecuteServer,Machine_ExecuteClient > mock_machine/machine_mock.go
Enter fullscreen mode Exit fullscreen mode

The updated mock_machine/machine_mock.go should look like this.

Now, we're good to write a unit test for bidirectional streaming RPC Execute().

Server

Let's update the unit test to test the server-side logic of Execute() RPC for bidirectional streaming using mock:

func TestExecute(t *testing.T) {
    s := MachineServer{}

    ctrl := gomock.NewController(t)
    defer ctrl.Finish()
    mockServerStream := mock_machine.NewMockMachine_ExecuteServer(ctrl)

    mockResults := []*machine.Result{}
    callRecv1 := mockServerStream.EXPECT().Recv().Return(&machine.Instruction{Operand: 1, Operator: "PUSH"}, nil)
    callRecv2 := mockServerStream.EXPECT().Recv().Return(&machine.Instruction{Operand: 2, Operator: "PUSH"}, nil).After(callRecv1)
    callRecv3 := mockServerStream.EXPECT().Recv().Return(&machine.Instruction{Operator: "MUL"}, nil).After(callRecv2)
    callRecv4 := mockServerStream.EXPECT().Recv().Return(&machine.Instruction{Operand: 3, Operator: "PUSH"}, nil).After(callRecv3)
    callRecv5 := mockServerStream.EXPECT().Recv().Return(&machine.Instruction{Operator: "ADD"}, nil).After(callRecv4)
    callRecv6 := mockServerStream.EXPECT().Recv().Return(&machine.Instruction{Operator: "FIB"}, nil).After(callRecv5)
    mockServerStream.EXPECT().Recv().Return(nil, io.EOF).After(callRecv6)
    mockServerStream.EXPECT().Send(gomock.Any()).DoAndReturn(
        func(result *machine.Result) error {
            mockResults = append(mockResults, result)
            return nil
        }).AnyTimes()
    wants := []float32{2, 5, 0, 1, 1, 2, 3, 5}

    err := s.Execute(mockServerStream)
    if err != nil {
        t.Errorf("Execute(%v) got unexpected error: %v", mockServerStream, err)
    }
    for i, result := range mockResults {
        got := result.GetOutput()
        want := wants[i]
        if got != want {
            t.Errorf("got %v, want %v", got, want)
        }
    }
}
Enter fullscreen mode Exit fullscreen mode
source: server/machine_test.go

Let's run the unit test:

~/disk/E/workspace/grpc-eg-go
$ go test server/machine.go server/machine_test.go
ok      command-line-arguments  0.004s
Enter fullscreen mode Exit fullscreen mode

Client

Now, add unit test to test client-side logic of Execute() RPC for bidirectional streaming using mock:

func testExecute(t *testing.T, client machine.MachineClient) {
    ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
    defer cancel()

    instructions := []*machine.Instruction{}
    instructions = append(instructions, &machine.Instruction{Operand: 5, Operator: "PUSH"})
    instructions = append(instructions, &machine.Instruction{Operand: 6, Operator: "PUSH"})
    instructions = append(instructions, &machine.Instruction{Operator: "MUL"})

    stream, err := client.Execute(ctx)
    if err != nil {
        log.Fatalf("%v.Execute(%v) = _, %v: ", client, ctx, err)
    }
    for _, instruction := range instructions {
        if err := stream.Send(instruction); err != nil {
            log.Fatalf("%v.Send(%v) = %v: ", stream, instruction, err)
        }
    }
    result, err := stream.Recv()
    if err != nil {
        log.Fatalf("%v.Recv() got error %v, want %v", stream, err, nil)
    }

    got := result.GetOutput()
    want := float32(30)
    if got != want {
        t.Errorf("got %v, want %v", got, want)
    }
}

func TestExecute(t *testing.T) {
    ctrl := gomock.NewController(t)
    defer ctrl.Finish()
    mockMachineClient := mock_machine.NewMockMachineClient(ctrl)

    mockClientStream := mock_machine.NewMockMachine_ExecuteClient(ctrl)
    mockClientStream.EXPECT().Send(gomock.Any()).Return(nil).AnyTimes()
    mockClientStream.EXPECT().Recv().Return(&machine.Result{Output: 30}, nil)

    mockMachineClient.EXPECT().Execute(
        gomock.Any(), // context
    ).Return(mockClientStream, nil)

    testExecute(t, mockMachineClient)
}
Enter fullscreen mode Exit fullscreen mode
source: mock_machine/machine_mock_test.go

Let's run the unit test:

~/disk/E/workspace/grpc-eg-go
$ go test mock_machine/machine_mock.go mock_machine/machine_mock_test.go
ok      command-line-arguments  0.003s
Enter fullscreen mode Exit fullscreen mode

Run

Now we are assured through unit tests that the business logic of the server & client codes is working as expected, let’s try running the server and communicating to it via our client code.

Server

To spin up the server we need to run the previously created cmd/run_machine_server.go file.

~/disk/E/workspace/grpc-eg-go
$ go run cmd/run_machine_server.go
Enter fullscreen mode Exit fullscreen mode

Client

Now, let’s run the client code client/machine.go.

~/disk/E/workspace/grpc-eg-go
$ go run client/machine.go
Streaming [operator:"PUSH" operand:1  operator:"PUSH" operand:2  operator:"ADD"  operator:"PUSH" operand:3  operator:"DIV"  operator:"PUSH" operand:4  operator:"MUL"  operator:"FIB"  operator:"PUSH" operand:5  operator:"PUSH" operand:6  operator:"SUB" ]
output: 3
output: 1
output: 4
output: 0
output: 1
output: 1
output: 2
output: 3
output: -1
EOF
Enter fullscreen mode Exit fullscreen mode

Bonus

There are situations when one has to choose between mocking a dependency versus incorporating the dependencies into the test environment & running them live.

The decision - whether to mock or not could be made based on:

  1. how many dependencies are there
  2. which are the essential & most used dependencies
  3. is it feasible to install dependencies on the test (and even the developer's) environment, etc.

To one extreme we can mock everything. But the mocking effort should pay us off.

For the gRPC framework, we can run the gRPC server live & write client codes to test against the business logic.
But spinning up a server from the test file can lead to unintended consequences that may require you to allocate a TCP port (parallel runs, multiple runs under the same CI server).

To solve this gRPC community has introduced a package called bufconn under gRPC's testing package. bufconn is a package that provides a Listener object that implements net.Conn. We can substitute this listener in a gRPC server - allowing us to spin up a server that acts as a full-fledged server that can be used for testing that talks over an in-memory buffer instead of a real port.

As bufconn already comes with the grpc go module - which we already have installed, we don't need to install it explicitly.

So, let's create a new test file server/machine_live_test.go write the following test code to launch the gRPC server live using bufconn, and write a client to test the bidirectional RPC Execute().

const bufSize = 1024 * 1024

var lis *bufconn.Listener

func init() {
    lis = bufconn.Listen(bufSize)
    s := grpc.NewServer()
    machine.RegisterMachineServer(s, &MachineServer{})
    go func() {
        if err := s.Serve(lis); err != nil {
            log.Fatalf("Server exited with error: %v", err)
        }
    }()
}

func bufDialer(context.Context, string) (net.Conn, error) {
    return lis.Dial()
}

func testExecute_Live(t *testing.T, client machine.MachineClient, instructions []*machine.Instruction, wants []float32) {
    log.Printf("Streaming %v", instructions)
    ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
    defer cancel()
    stream, err := client.Execute(ctx)
    if err != nil {
        log.Fatalf("%v.Execute(ctx) = %v, %v: ", client, stream, err)
    }
    waitc := make(chan struct{})
    go func() {
        i := 0
        for {
            result, err := stream.Recv()
            if err == io.EOF {
                log.Println("EOF")
                close(waitc)
                return
            }
            if err != nil {
                log.Printf("Err: %v", err)
            }
            log.Printf("output: %v", result.GetOutput())
            got := result.GetOutput()
            want := wants[i]
            if got != want {
                t.Errorf("got %v, want %v", got, want)
            }
            i++
        }
    }()

    for _, instruction := range instructions {
        if err := stream.Send(instruction); err != nil {
            log.Fatalf("%v.Send(%v) = %v: ", stream, instruction, err)
        }
    }
    if err := stream.CloseSend(); err != nil {
        log.Fatalf("%v.CloseSend() got error %v, want %v", stream, err, nil)
    }
    <-waitc
}

func TestExecute_Live(t *testing.T) {
    ctx := context.Background()
    conn, err := grpc.DialContext(ctx, "bufnet", grpc.WithContextDialer(bufDialer), grpc.WithInsecure())
    if err != nil {
        t.Fatalf("Failed to dial bufnet: %v", err)
    }
    defer conn.Close()
    client := machine.NewMachineClient(conn)

    // try Execute()
    instructions := []*machine.Instruction{
        {Operand: 1, Operator: "PUSH"},
        {Operand: 2, Operator: "PUSH"},
        {Operator: "ADD"},
        {Operand: 3, Operator: "PUSH"},
        {Operator: "DIV"},
        {Operand: 4, Operator: "PUSH"},
        {Operator: "MUL"},
        {Operator: "FIB"},
        {Operand: 5, Operator: "PUSH"},
        {Operand: 6, Operator: "PUSH"},
        {Operator: "SUB"},
    }
    wants := []float32{3, 1, 4, 0, 1, 1, 2, 3, -1}
    testExecute_Live(t, client, instructions, wants)
}
Enter fullscreen mode Exit fullscreen mode
source: server/machine_live_test.go

Let's run the unit test:

~/disk/E/workspace/grpc-eg-go
$ go test server/machine.go server/machine_live_test.go
ok      command-line-arguments  0.005s
Enter fullscreen mode Exit fullscreen mode

Fantastic!!! Everything worked as expected.


At the end of this blog, we’ve learned:

  • How to define an interface for bi-directional streaming RPC using protobuf
  • How to write gRPC server & client logic for bi-directional streaming RPC
  • How to write and run the unit test for bi-directional streaming RPC
  • How to write and run the unit test for bi-directional streaming RPC by running the server live leveraging the bufconn package
  • How to run the gRPC server and a client can communicate to it

The source code of this example is available at toransahu/grpc-eg-go.

See you on the next blog.

Top comments (0)