Because we were young, we didn't know about versioning with git or subversion. So the "master" was on the production server and on our machines. We saved a database back up on the server.
One corrupt developer deleted everything from the server and contacted our server host. He said that we don't have a license for the Screenshots from NFS. Yes, we used Screenshots from EA's game. But we didn't monetize the game. That's why it wasn't a problem I thought. At the end, the worried host killed our server and database, killed the domain and told us to never contact them again. Wow... then there was a lot of chaos in our team and we stopped to work together.
Underground-X can be found in the web archive. underground-x.de was the domain.
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That’s awesome, thanks for sharing! 🥳
Is the website from 2003 still live? I used to have a “home page” back then as a 13 year old and I’ve managed to find it using the Internet Archive
I like how your first game had more users than most startups out there! 😅
That's the sad part of the story I skipped.
Because we were young, we didn't know about versioning with git or subversion. So the "master" was on the production server and on our machines. We saved a database back up on the server.
One corrupt developer deleted everything from the server and contacted our server host. He said that we don't have a license for the Screenshots from NFS. Yes, we used Screenshots from EA's game. But we didn't monetize the game. That's why it wasn't a problem I thought. At the end, the worried host killed our server and database, killed the domain and told us to never contact them again. Wow... then there was a lot of chaos in our team and we stopped to work together.
Underground-X can be found in the web archive. underground-x.de was the domain.