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Discussion on: Publisher Denied My Game Because of Custom C++ Engine

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🏎️Tim Beaudet🚀

Yea I've been aware the game is looking like a great fit for mobile and am very open to it. The porting wouldn't take ages but it also wouldn't be done next week.

Licensing is one thing I never considered. Nor did I get far enough in discussions to start considering it. I was/am assuming that as long as I retain IP I also retain code licenses, which is certainly a desire of mine, though I could see a publisher wanting some of that pie as well... making it super complicated. I have to assume they could be licensed that specific edition while I retain rights to the engine for future projects, but ... yikes, never considered that either!