I was listening to The Changelog podcast 277 which is about the The Story of Visual Studio Code. I started thinking about how did software engineering teams handled bugs after Release To Manufacturing (RTM), before the cloud and before git repositories, or any other type of downloadable patch.
If you were on such teams I would love to hear about it. I am interested to know if CD's rom installers were delivered with patches in mind, or even floppy disk installers. Or did another full installer was delivered, rather than a patch.
- What was your most memorable bug?
- What was the most costly bug?
- How was the patch delivered?