French software engineer with 15 year experience on 3D data visualisation and processing. Lots of C++, and switch to Unity recently.
I like when it run fast 😉
Hey, nice introduction to Git.
I just start working with Unity and have one problem: I don't know which files should be committed and which are auto-generated. Do you have a list, a cheatsheet or good practices regarding which files to commit ?
You will see a lot of .meta files generated as you add more files. Unity recommend to track those in source control.
One thing to watch out for, if you are working on a public repo, make sure you don't commit the 3rd party packages you bought on the asset store into git.
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Hey, nice introduction to Git.
I just start working with Unity and have one problem: I don't know which files should be committed and which are auto-generated. Do you have a list, a cheatsheet or good practices regarding which files to commit ?
Thank you! I think the standard git ignore file should take care of most of the auto-generated files.
github.com/github/gitignore/blob/m...
You will see a lot of
.meta
files generated as you add more files. Unity recommend to track those in source control.One thing to watch out for, if you are working on a public repo, make sure you don't commit the 3rd party packages you bought on the asset store into git.