French software engineer with 15 year experience on 3D data visualisation and processing. Lots of C++, and switch to Unity recently.
I like when it run fast 😉
I start playing with TI-82, doing small games and stuff. I end up programming a small 3D engine displaying tetrahedrons in wireframe. It was during the old ps1 era, and I was passionate about 3D real time rendering.
Then I get an old laptop with a 486-DX2 potato processor and developed a 3D engine in QBasic. It supported ZBuffer, shadows, texturing and Bump mapping, and took a few minutes to render a single frame 🤣
I then entered University, where I truly learned programming and 3D rendering.
I finally worked nearly 10 years on OpenInventor 3D engine.
Yes, I'm really into 3D 😁
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I start playing with TI-82, doing small games and stuff. I end up programming a small 3D engine displaying tetrahedrons in wireframe. It was during the old ps1 era, and I was passionate about 3D real time rendering.
Then I get an old laptop with a 486-DX2 potato processor and developed a 3D engine in QBasic. It supported ZBuffer, shadows, texturing and Bump mapping, and took a few minutes to render a single frame 🤣
I then entered University, where I truly learned programming and 3D rendering.
I finally worked nearly 10 years on OpenInventor 3D engine.
Yes, I'm really into 3D 😁