French software engineer with 15 year experience on 3D data visualisation and processing. Lots of C++, and switch to Unity recently.
I like when it run fast 😉
Yes, me too. In this case, I generally timebox the refactoring effort. I start by making dirty working code and then iterate until the end of initial estimation. This avoid overdesigning a priori, at worst I can at least ship something to production, at best I'm happy with the code I've done before the end of the time I've allowed to myself.
Yes, me too. In this case, I generally timebox the refactoring effort. I start by making dirty working code and then iterate until the end of initial estimation. This avoid overdesigning a priori, at worst I can at least ship something to production, at best I'm happy with the code I've done before the end of the time I've allowed to myself.
I like that strategy. We're getting paid to deliver value and your strategy priorities just that!