Hi, Devs! I am Taishi, a software developer in Vancouver!
I have been thinking about using Enums lately, and my conclusion is that we should NOT u...
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Discussion
"The biggest argument in favour of this format over TypeScript’s enum is that it keeps your codebase aligned with the state of JavaScript"
Thanks @peerreynders !
This is cool.
However, I probably go with Union types in this case since it saves some lines of codes and has more readability in my opinion.
We start with
Then 2021-10-28
No need to change
bigTechz.Facebook
anywhere in your code and more importantly in code you don't control (but that uses your code).With
the literal values are used in the source code itself. So
Trade-offs ...
Added bonus: iterability
Thanks @peerreynders !
Good point!
iterability
can be a big plus.Now your method is starting to look handy! Thank you!
I prefer union types over this since it's much less code and is still completely type safe because of how string literal types work. Another benefit over the object example is that you only need to import the type which will not be in the final JS package.
If you don't need to iterate over the options, all you need is union of string literals.
If you need to iterate over the options, there is only one small change needed.
Only use case where I would use the object approach would be if I had an enum of number values that would benefit from using named options, or if I had string values that can be renamed so they are easier to read.
I feel this gets bandied about a lot in TypeScript circles as if "less code" is always an absolute net win under all circumstances—perhaps it's an over-generalization/simplification of the "less code, less bugs" slogan or some kind of hangover from the verbosity of Java.
Whether or not "less code" is an advantage is, as with everything, highly context sensitive.
For example, in general one is encouraged not to specify the return type of a function in TypeScript. I argue that the return type of a function is part of the function's type and as such is part of its design and should therefore be made explicit (and Rust seems to have the same idea).
Effective Typescript (p.85):
"Similar considerations apply to a function’s return type. You may still want to annotate this even when it can be inferred to ensure that implementation errors don’t leak out into uses of the function."
(The fact that an IDE will show the return type is irrelevant if most of your code reading occurs on Github).
Also note that when you use a union:
i.e. you need to declare the TypeScript type otherwise TypeScript will assume that it is dealing with a primitive string. Compare that to:
i.e. with the "JavaScript-style object namespacing a group of values approach" TypeScript has all the information it needs to know what is going on—it isn't necessary to supply TypeScript specific information.
So while the union may be less verbose at the site of declaration there is little difference at the site of use.
Now I suspect that I'm in the minority because I prefer the JavaScript version but I don't use TypeScript as a language but as a JavaScript dialect that occasionally makes type information more explicit so that "TypeScript the super-linter" can do its job, so I like to stay as close as possible to the "source material"—though occasionally I may choose to leave explicit type information for my own benefit.
I also use this pattern all the time
Have you heard about
const enum
? It transplies to values only. E.g.results in
This is cool. I just prefer Union types but this is great if this Enums gets stripped out when compiling! Thanks @nikolaymatrosov !
You can't index a union type unless you're creating a lookup table based on the union so "prefer unions" is simply unviable. This is what TS does but TS can remove that lookup at compile time for "const" Enums.
Don't reinvent core features.
I think it's neat. ReScript also uses this approach. Also, you need a plugin if you use Babel.
I think @peerreynders pretty much nails why
enum
s are useful, but to add a bit...The bigger JS bundle size argument is a fact, but then again the impact is so minimal it's like arguing an operation is faster than another when both executes over 1M times per second... performance is not affected in the slightest, it's a non-issue.
I've seen you argue in the comments that
union types
are more readable, I would argue they're perfectly readable, but so are enums. I would be hard pressed to declare a winner based on readability.The biggest concern for me, and why I mostly never use
union type
to create a list of values, is how limiting it can be for your code:union type
value by pressingF2
like VS Code. Some editors will force you to do a search and replace, which is very prone to errors because not all instances found must be replaced...union type
might not be a huge challenge, but it takes a lot more time to push the new packages to PROD. Not to mention the coordination and/or downtime required for everything to be updated before your system is ready to manage the renamed value. I've seen systems with more than 30 packages very intrinsically linked,union type
s would be a nightmare...union type
value is NOT a viable optionWhile I understand it would be better that Typescript doesn't affect the transpiled JS, there are specific reasons why
enum
s exists in so many languages. These reasons are very valid to a point whereunion type
should probably not be used as list of values. Don't get me wrong, there are very real usecases forunion type
, I'm just saying a list of values might not be the best choice.While the current Typescript implementation is a bit lacking,
enum
s have many advantages that will make your life much easier while maintaining a real system in production. I would also argue that all the downsides are pretty insignificant when looking at the big picture.Food for thoughts about the bundle size... You never hear anybody complain about classes in JS increasing the bundle size, but this is a fact. A class cannot tree-shake any of its methods and the sheer amount of developers that insist on using classes everywhere instead of functions is astonishing. Classes will increase your bundle size many order of magnitude more than you could ever achieve through
enum
s. And yet there are tons of posts about not usingenum
and absolutely none about not using classes unless really needed...i.e. if bundle size is a concern don't use TypeScript at all; instead use JS Doc TS like Preact does.
Thanks for bringing up some very useful points @thethirdrace !
You and @peerreynders 's comments have made me almost fall in love with Enums tbh 😳
I just answered a question on quora last week where someone was asking why we need enums. It was a good question so I did a little bit of research first.
It turns out that the data type was originally created when we had far less computing power and integers were used as identifiers for things that we would use hash tables or switch statements for today. The purpose was to make the code more readable during some of the most primitive periods of computer programming.
I'm a software engineer and these days I'm working mostly within the JavaScript ecosystem. I write a lot of TypeScript and I'm a firm believer that you should only use language features when it makes sense to do so, you shouldn't use them just because they exist. You should always choose the option that is the most readable, clean, and organized for your particular use case.
I can't even tell you the last time I used an Enum in production. There is really just no good reason. I was racking my brain as I tried to come up with a good use case for the person who asked the question. The only things that I could come up with were so convoluted that it made me realize that I don't need Enums, not with the modern web application work I'm doing these days.
It's possible that you might use an Enum if you are converting a value from MySQL from tinyint into a Boolean, but I'd rather use a ternary operator instead.
If someone can think of a good use case, I'd really love to hear it.
Similar to Volodymyr Yepishev, I personally think that they are extremely useful for error codes, because you could seperate them into named groups that are easily readable. This would probably be the most useful in larger libraries.
While I agree that some usecases for enums could be replaced with union types, I can think of a few where enums are a much better fit.
I've seen many cases where we've had a collection of long, ugly, or cryptic strings. Unlike the keys of an enum, a union type does nothing to help describe what a certain string is actually for. Another fairly common usecase is when we have numeric values, if I had to type the network number every time I would waste so much time having to double check the numbers are correct...
In my opinion, normally, one more object in memory is not enough to be considered a problem. As with everything, enums serve a purpose: having a type with restricted runtime representation. Unions serve this purpose too but are based around literals. So unions can be seen as anonymous enums.
Personally, I would like to have haskell/rust/scala enums, where the members of the enum can store values and could be destructured
Also keep in mind there is a proposal for enums in JS so this overhead of TS adding may become valid JS
That proposal has been inactive since 2018 and isn't referenced anywhere on the TC39 stages - so it's unlikely to go anywhere.
Another proposal seems to be in the works but isn't a match with the contemporary TypeScript version (which could be deliberate; ADT support).
There is some truth to that but from my perspective enums are still useful. As an example: you might use enums in the TypeORM, working with MySQL database. There is no coincidence that they are here and they are in many programming languages. There is a lot of usecases like that. And to be honest - usually you use enums In like 0.1% of your codebase so worrying about space in that particular case is pointless.
Your case is valid if the variable being used is a constant, in that case a const enum would be best of both world.
But imagine you are writing a game, and game states needs to be manipulate at runtime. In that case, it would be required to bundle entire object in final build. An Enum of game state would be better, especially if you are making a game library, which would be used by other developers ( who may be an old fashion JS devs).
Real use case scenario of union types would be something like this
Thats because you can also use enums to address things and use them as object keys for example.
For me thats not a problem, as long as the developer is aware of that.
The overhead added by them won't have a considerable impact on bundle size and/or performance.
Thanks!
I know this but TypeScript shouldn't have any impact on complied JS files (as an object in Enums' case) in my opinion.
This is not just a file size issue.
Well, if I had numerical values representing some status codes, I would prefer them in an enum, since that would be more declarative than a bunch of magic numbers, but that's just my preference 🥴
Typescript is not only for type checking it provides OOP paradigm but that's another story. In this specific, enums provide a mechanism to the developer to provide and only let use specific values as options, as somebody else mentioned, trade offs
Thanks!
This is a great article.
Another issue with enums is that they are reducing portability. If you cast into them, you lose type safety and if you don't, you need extra code to match existing literals to its corresponding item.
Thanks @firstwhack !
In my example there is no need to make use of index and Union types makes sense in my opinion. And most of the cases, Union types works fine.
As @peerreynders said here, it's trade-offs.
My opinion is, we don't have to use Enums if it's not necessary.
Also
This is your personal opinion and not true for anyone for any cases.
I mean, I prefer Union types to Enums for readability haha.
Thanks you too!
Haha maybe you are right the title of this article was a bit too aggressive and changed it to
We don't have to use Enums on TypeScript anymore?