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Discussion on: What's the quickest path into game development for a curious webdev?

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Ryland G • Edited

First, take any salary you're making in another tech field and halve it. Then take the number of hours you work and double them. That's what working in the game industry is like. Oh, also it has the highest math and physics requirements of almost any dev industry too! From age 16-20 I pretty much only worked on games/game engines. I spent 10 hours a day, every day, working on my own engine. But the moment it was time to start working for money (instead of enjoyment), I went into a much more lucrative sector where I don't get treated like a human slave.

Building a game on the other hand... Highly recommend Godot engine, it's a nice open source project that is getting close to Unity-level features (mostly for 2d ATM). Just make sure you understand, building a full fledged game is a lot of work, and not just in terms of code. It's not meant to discourage you, I've just seen a lot of starry eyed people give up on making games.