Hello Everyone!
In this post let's try to understand the web rendering patterns and why did we came up with all these different rendering patterns.
Patterns like SSR(Server side rendering), CSR(Client side rendering), Static rendering, progressive hydration, Islands Architecture, and many more are different ways to render a page on the web.
But, it all started with just two patterns SSR and CSR.
Story Time
Let me tell you a story first:
It is the year 2000, HTML is rendered on the web via server-side-scripting languages like PHP & ASP. This pattern is called SSR (Server Side Rendering).
2006 Ajax was introduced which allowed developers to use JavaScript to fetch data and make dynamic request to server without reloading a new page. This was the birth of SPA (Single Page Applications).
Because of this, JavaScript libraries and frameworks were created to build the view layer of MVC.
Fast forward to 2013 ReactJs was open sourced, and the next thing we know is ReactJs being the most popular JS library in the universe.
But, ReactJs comes with a drawback. It is a pure CSR (client-side-rendering) library.
Wait, wait, wait...
Why being a pure CSR library is a drawback?
Keep reading to get the answer.
To overcome the drawback of a pure CSR library developers started to explore new ways to render the HTML on the web.
And as a result today we have all these different rendering patterns.
Story finished! Let's get back to the post.
SSR vs CSR
SSR and CSR are the two extreme ends of the spectrum.
SSR - Good for SEO, bad for Interactivity and UX.
CSR - Bad for SEO, good for Interactivity and UX.
So, in order to get the best of both world (SSR's SEO and CSR's Interactivity) developers started experimenting with new rendering patterns.
All the new rendering patterns under the hood uses different combinations of SSR and CSR only.
SSR (Server Rendering)
SSR is one of the oldest rendering methods. It generates full HTML in response to user request. This avoids too many back and forth trips between server and client.
Everything is handleded before browser gets a response.
Pros:
- Running page logic and rendering on the server makes it possible to avoid sending lots of JavaScript to the client, which helps achieve a fast Time to Interactive (TTI).
- Fast FP, FCP, TTI. || Less JavaScript fast FCP and TTI.
- In a SSR application, user won’t have to wait for the UI to load or become interactive.
- SEO enabled: Web crawlers are easily able to crawl the SSR applications as there is no initial blank screen.
Cons:
- generating pages on the server takes time, which can often result in a slower Time to First Byte (TTFB - time between clicking a link and the first bit of content coming in).
- Full page reload increases the time between interaction and user have to wait longer between operations.
CSR (Client Rendering)
CSR means rendering pages directly on the browser using JavaScript.
Rendering, logic, Data fetching, templating, and routing everything is handled on the client.
CSR allows to build single page applications which mimics a desktop app.
As the size and complexity of the app increases the size of JavaScript also increases. Which in turn increases the FCP and TTI of the page.
Pros:
- Single Page Application.
- Great user experience.
- Routing between pages is generally faster making the CSR application seem more interactive and responsive.
- Clear separation of client and server code.
- No round trip to the server.
Cons:
- Initial JS bundle loading time.
- Not very SEO friendly: Due to large payload and waterfall network the page remains blank for a fair amount of time on initial load, and web crawlers find it difficult to index the page.
- Data Fetching: Data can be fetched based on events like page load or click of a button, this could increase the load / interaction time of the application.
Static Rendering
Static rendering delevers pre-rendered HTML content to the client that was generated when the site was built.
Examples - Gatsby and Jeklly
Pros:
- Static rendering happens at build-time and offers a fast First Paint, First Contentful Paint and Time To Interactive.
- Unlike Server Rendering, it also manages to achieve a consistently fast Time To First Byte, since the HTML for a page doesn’t have to be generated on the fly.
- Generally, static rendering means producing a separate HTML file for each URL ahead of time.
- SEO friendly - Web crawlers are easily able to crawl SSG pages.
Cons:
- One of the downsides to static rendering is that individual HTML files must be generated for every possible URL.
- This can be challenging or even infeasible when you can't predict what those URLs will be ahead of time, or for sites with a large number of unique pages.
- Unstable for dynamic content - An SSG site needs to be built and re-deployed every time the content changes. The content displayed may be stale if the site has not been built + deployed after any content change. This makes SSG unsuitable for highly dynamic content.
Island Architecture
The island architecture is focused on small chunks of interactivity along with server-rendered web pages.
Island architecture includes any component that are interactive and might need to ship JavaScript to the brower. All other components will be rendered as static HTML.
In island architecture there are multiple entry points rather than single application being in control of full-page rendering.
The independent interactive scripts allows the rest of the page to be just static HTML.
The general idea of an “Islands” architecture is simple: render HTML pages on the server, and inject placeholders around highly dynamic regions. These placeholders contain the server-rendered HTML output from their corresponding widget.
You can think of this like a static HTML document that contains multiple separate embedded applications:
In traditional rendering, we might have a <script>
that looks for an image carousel in the page and instantiates a jQuery plugin on it.
Instead, that image carousel would be rendered on the server and a dedicated <script>
emitted for it that loads the image carousel implementation and in-place upgrades it to be interactive.
There are many more rendering patterns if you are interested you can read about them here (https://www.patterns.dev/posts/rendering-patterns/).
So, that is it for this post. If you anyhow liked this post, make sure to show your support.
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Thank You!
Top comments (3)
As someone who's always struggled to understand rendering patterns, this article series was a lifesaver. It finally clicked for me! The conversational style makes it feel like you're chatting with a friend, and the topics are super relevant. Highly recommend checking it out!
miloudamar.com/blogs/rendering-pat...
Amazing explanation! Great job!
Thank you AgustinLaValla.
This means a lot. 🙏