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StormyTalent
StormyTalent

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50+ hints JS(ES6+) developer must know (4th part)

Hi, everybody.
Today we're going to have some tips about the arrow functions and classes.

1. Arrow function

When you must use an anonymous function (as when passing an inline callback), use arrow function notation.

// bad
[1, 2, 3].map(function (x) {
  const y = x + 1;
  return x * y;
});

// good
[1, 2, 3].map((x) => {
  const y = x + 1;
  return x * y;
});
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If the function body consists of a single statement returning an expression without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use a return statement.

// bad
[1, 2, 3].map((number) => {
  const nextNumber = number + 1;
  `A string containing the ${nextNumber}.`;
});

// good
[1, 2, 3].map((number) => `A string containing the ${number + 1}.`);

// good
[1, 2, 3].map((number) => {
  const nextNumber = number + 1;
  return `A string containing the ${nextNumber}.`;
});

// good
[1, 2, 3].map((number, index) => ({

}));

// No implicit return with side effects
function foo(callback) {
  const val = callback();
  if (val === true) {
    // Do something if callback returns true
  }
}

let bool = false;

// bad
foo(() => bool = true);

// good
foo(() => {
  bool = true;
});
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In case the expression spans over multiple lines, wrap it in parentheses for better readability.

// bad
['get', 'post', 'put'].map((httpMethod) => Object.prototype.hasOwnProperty.call(
    httpMagicObjectWithAVeryLongName,
    httpMethod,
  )
);

// good
['get', 'post', 'put'].map((httpMethod) => (
  Object.prototype.hasOwnProperty.call(
    httpMagicObjectWithAVeryLongName,
    httpMethod,
  )
));
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Always include parentheses around arguments for clarity and consistency.

// bad
[1, 2, 3].map(x => x * x);

// good
[1, 2, 3].map((x) => x * x);

// bad
[1, 2, 3].map(number => (
  `A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`
));

// good
[1, 2, 3].map((number) => (
  `A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`
));

// bad
[1, 2, 3].map(x => {
  const y = x + 1;
  return x * y;
});

// good
[1, 2, 3].map((x) => {
  const y = x + 1;
  return x * y;
});
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Avoid confusing arrow function syntax (=>) with comparison operators (<=, >=).

// bad
const itemHeight = (item) => item.height <= 256 ? item.largeSize : item.smallSize;

// bad
const itemHeight = (item) => item.height >= 256 ? item.largeSize : item.smallSize;

// good
const itemHeight = (item) => (item.height <= 256 ? item.largeSize : item.smallSize);

// good
const itemHeight = (item) => {
  const { height, largeSize, smallSize } = item;
  return height <= 256 ? largeSize : smallSize;
};
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Enforce the location of arrow function bodies with implicit returns.

// bad
(foo) =>
  bar;

(foo) =>
  (bar);

// good
(foo) => bar;
(foo) => (bar);
(foo) => (
   bar
)
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2. Classes & Constructors

Always use class. Avoid manipulating prototype directly.

// bad
function Queue(contents = []) {
  this.queue = [...contents];
}
Queue.prototype.pop = function () {
  const value = this.queue[0];
  this.queue.splice(0, 1);
  return value;
};

// good
class Queue {
  constructor(contents = []) {
    this.queue = [...contents];
  }
  pop() {
    const value = this.queue[0];
    this.queue.splice(0, 1);
    return value;
  }
}
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Why? It is a built-in way to inherit prototype functionality without breaking instanceof.

// bad
const inherits = require('inherits');
function PeekableQueue(contents) {
  Queue.apply(this, contents);
}
inherits(PeekableQueue, Queue);
PeekableQueue.prototype.peek = function () {
  return this.queue[0];
};

// good
class PeekableQueue extends Queue {
  peek() {
    return this.queue[0];
  }
}
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Methods can return this to help with method chaining.

// bad
Jedi.prototype.jump = function () {
  this.jumping = true;
  return true;
};

Jedi.prototype.setHeight = function (height) {
  this.height = height;
};

const luke = new Jedi();
luke.jump(); // => true
luke.setHeight(20); // => undefined

// good
class Jedi {
  jump() {
    this.jumping = true;
    return this;
  }

  setHeight(height) {
    this.height = height;
    return this;
  }
}

const luke = new Jedi();

luke.jump()
  .setHeight(20);
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It’s okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

class Jedi {
  constructor(options = {}) {
    this.name = options.name || 'no name';
  }

  getName() {
    return this.name;
  }

  toString() {
    return `Jedi - ${this.getName()}`;
  }
}
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Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary.

// bad
class Jedi {
  constructor() {}

  getName() {
    return this.name;
  }
}

// bad
class Rey extends Jedi {
  constructor(...args) {
    super(...args);
  }
}

// good
class Rey extends Jedi {
  constructor(...args) {
    super(...args);
    this.name = 'Rey';
  }
}
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Avoid duplicate class members.

// bad
class Foo {
  bar() { return 1; }
  bar() { return 2; }
}

// good
class Foo {
  bar() { return 1; }
}

// good
class Foo {
  bar() { return 2; }
}
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Class methods should use this or be made into a static method unless an external library or framework requires using specific non-static methods. Being an instance method should indicate that it behaves differently based on properties of the receiver.

// bad
class Foo {
  bar() {
    console.log('bar');
  }
}

// good - this is used
class Foo {
  bar() {
    console.log(this.bar);
  }
}

// good - constructor is exempt
class Foo {
  constructor() {
    // ...
  }
}

// good - static methods aren't expected to use this
class Foo {
  static bar() {
    console.log('bar');
  }
}
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Thanks for your time and I hope this blog will be your assets during your development.

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