The new Developer Economics Survey is out!
If you are new to our surveys and haven't read the State of the Developer Nation Reports published after we analyse the data, this is an overview of the 17th Edition.
The 17th State of the Developer Nation Report was created shortly after our previous survey closed. The survey ran between June and August 2019 and, among other things, provided really interesting insights about the different developer profiles out there.
Data from more than 20,000 developers globally, across mobile, desktop, IoT, cloud, web, game, AR/VR and machine learning development and data science show that:
One in three developers are all-rounders, while one in five declare themselves as specialists.
There are almost four times as many introverts (37%) as extroverts (10%) among developers: a significant difference from the 2:1 ratio in favour of extroverts found in the wider community.
We also included several unusual labels, and thus uncovered, for example, that there are double the number of night owl developers than early birds (29% compared to 14%).
- 2 out of 5 app developers in Asia build apps for messaging platforms and/or chatbots.
- 34% of mobile developers used cross-platform frameworks in the last 12 months (40% of professional mobile developers, 33% of hobbyists and students).
- Almost one in four mobile developers opt to use React Native.
- 31% of mobile developers whose primary target is iOS are using React Native. This compares with 21% of those who primarily target Android.
Kotlin is the rising star among programming languages. It moved up from 11th to 8th place in just a year.
We saw a significant increase in developers' involvement and adoption of five technologies in the 6 month period ending Q2 2019: DevOps, mini-apps, computer vision, cryptocurrencies, and fog/edge computing. For DevOps in particular, the percentage of developers who are either interested in it, learning about it, or have already adopted it increased from 66% to 70%. Computer vision, on the other hand, saw a noticeable growth in the number of developers involved in it, but the share of those developers who are actually adopting it increased only slightly.
Interest in robotics and quantum computing also increased but the share of interested developers that are working on the technology dropped.
For four technologies interest and adoption remains constant. These are: blockchain applications other than cryptocurrency, conversational platforms/voice search, drones and biometrics.
Just 16% of professional and 10% of hobbyist game developers say they are actively working on designing games for streamers to live-stream their gameplay to an audience. The difference between professional and hobbyist interest is to be expected, given that gameplay streaming is mostly associated with brand promotion and revenue generation.
One in five AR/VR game developers design for gameplay streaming, perhaps because they are the most comfortable with different models for their games on emerging hardware and across new business channels.