I first learned about Game of Life in this video by veritasium. Following that I simulated it for a hackathon. It was so cool to see simulate cool rifle and complex simulators using it. Plam to simulate a 3d version when I have a cpu capable of doing that :D
Passionate full stack web developer, course author for Educative, book author for Packt, he/him.
Find my work and get to know me on my Linktree: https://linktr.ee/thormeier
I love Veritasium, been following that channel for years now! I haven't heard about any 3D version of GOL yet, would adapt the rules to fit the amount of neighboring cells? You definitely have to make a post about it once it's done!
Haven't figured out the rules of a 3D GoL just yet, but if I ever implement it, if I were to do it, I'd start with the same rules as GoL, but in 3D space. Will be interesting to see the results. Will definitely write a post if I implement it :D
Passionate full stack web developer, course author for Educative, book author for Packt, he/him.
Find my work and get to know me on my Linktree: https://linktr.ee/thormeier
I wonder what a 3D glider would look like... I could imagine that it's a lot more complex to achieve the same behaviour as in 2D space. So many things to explore, can't wait for your article! :D
I first learned about Game of Life in this video by veritasium. Following that I simulated it for a hackathon. It was so cool to see simulate cool rifle and complex simulators using it. Plam to simulate a 3d version when I have a cpu capable of doing that :D
I love Veritasium, been following that channel for years now! I haven't heard about any 3D version of GOL yet, would adapt the rules to fit the amount of neighboring cells? You definitely have to make a post about it once it's done!
Haven't figured out the rules of a 3D GoL just yet, but if I ever implement it, if I were to do it, I'd start with the same rules as GoL, but in 3D space. Will be interesting to see the results. Will definitely write a post if I implement it :D
I wonder what a 3D glider would look like... I could imagine that it's a lot more complex to achieve the same behaviour as in 2D space. So many things to explore, can't wait for your article! :D
Ahaha, hopefully I do get around to implement it someday