I appreciate talking about feature creep. It's such a problem in the game development and web/software dev industries today. Usually coming from to much meddling from upper management of some sort. But, on a personal project it's nice to see it recognized as such a problem. The best indie games out there focus on a core design feature and play loop and perfect it. After all it's better to be an expert at something rather than a master of none. 😀
It is. I see it as the biggest problem on my end.
I'm not the most technical person in the world,
but I still can achieve most things I set my mind to do.
Because of that it's so easy to add just a little bit more to my project until I realise each thing can add an exponential amount of complexity.
I guess my next challenge would be to make something with one single feature and stick to it no matter what :)
Thanks a lot for taking the time to read and comment :D
For further actions, you may consider blocking this person and/or reporting abuse
We're a place where coders share, stay up-to-date and grow their careers.
I appreciate talking about feature creep. It's such a problem in the game development and web/software dev industries today. Usually coming from to much meddling from upper management of some sort. But, on a personal project it's nice to see it recognized as such a problem. The best indie games out there focus on a core design feature and play loop and perfect it. After all it's better to be an expert at something rather than a master of none. 😀
It is. I see it as the biggest problem on my end.
I'm not the most technical person in the world,
but I still can achieve most things I set my mind to do.
Because of that it's so easy to add just a little bit more to my project until I realise each thing can add an exponential amount of complexity.
I guess my next challenge would be to make something with one single feature and stick to it no matter what :)
Thanks a lot for taking the time to read and comment :D