Software Engineering Daily
NVIDIA and the Future of 3D Development with Aaron Luk
Producing 3D films, games and simulations is a complex process, often involving multiple teams and tools. At Pixar, pipeline engineers needed to write lots of glue code to integrate different workflows and file formats, which was a big challenge, and led them to create the Universal Scene Description, or OpenUSD. OpenUSD implements abstract data models for producing 3D worlds, and is now an open-source project.
Making full use of OpenUSD required a software framework. This motivated NVIDIA to create Omniverse, which is a modular development platform that enables individuals and teams to develop OpenUSD-based 3D workflows and applications.
Aaron Luk is the Director of Product Management for Omniverse, and was previously a software engineer at Pixar where he helped create OpenUSD. Aaron joins the show to talk about the origins of the technology, how it works, digital twins, industry impacts, and more.
To learn more about OpenUSD Day check out: http://www.nvidia.com/openusd-day
OpenUSD Day: https://www.nvidia.com/gtc/sessions/openusd-day
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from information visualization to quantum computing. Currently, Sean is Head of Marketing and Developer Relations at Skyflow and host of the podcast Partially Redacted, a podcast about privacy and security engineering. You can connect with Sean on Twitter @seanfalconer .
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