Capella Gallery Hall
The most interesting topic for me is "CloudRetro." Thanks speakers!
I'm very surprised. In Gopher con VietNam, most of the speakers have presentations in English. Most of the questions and answers are also in English. I can understand easily because the speakers talk in English. Awesome! But the reaction of attendees is better the speaker in Vietnamese 😅
People in the booth ask something to me, but Vietnamese is difficult 😓
A few attendees use their laptops. There are desks only the front row.
Tanuki is one solution for dependency hell. https://github.com/sausheong/tanuki
In my understanding, the speaker wants to talk about "the Unix philosophy."
But this approach seems each handler has dependencies. This means each handler has its own dependency hell. This is still thought experiment.
The fundamental introduction of SRE: Google - Site Reliability Engineering
We need to understand "error budgets" more.
5 key principles for SRE
- Metrics & Monitoring
- Capacity planning
- change management
- Emergency response
Start with Service Level Objectives
SLO and/or error budget
This topic is crazy 😍
We can play a video game on the cloud server via a web browser, and the server encodes video and audio, then we can see this video. We can share the game state by permanent link.
Open-source Cloud Gaming Service For Retro Games
Video demo: https://www.youtube.com/watch?v=GUBrJGAxZZg
giongto35/cloud-game Web-based Cloud Gaming service with Retro Game