Today, I'm excited to share my recent project where I took on the challenge of building a fully functional chess game using Python and the Pygame library.
If you want to checkout the full code Here is the GitHub link
If you want to play the game, all you have to do is type the following command on the terminal:
python main.py
Feel free to mention any potential issues with the code or better ways to implement them in the comments, as I am relatively
new to thepygame
library.
Here are some explanations of the code:
- The
pygame
library is used to create the graphics and handle the user input. - The
chessboard
is a 2D list that represents the chessboard. Each element of the list is a string that represents the piece that is on that square. - The
draw_board()
function draws the chessboard on the screen. - The
handleClick()
function handles the logic for when the user clicks on a square on the chessboard. - The
get_moves()
function returns a list of all the possible moves for a given piece.
Features I would love to add
In real chess, you win by checkmating the king; except here, you have to capture the king to win the game.
There are some features I would love to add to this game like:
- King side and Queen side Castling
- En passant (If you don't know En passant, please Google)
- Ability to play against the AI
That being said, I am happy to share my experience with you. Chess is a very complex game and writing code for chess can get really messy in no time.
Top comments (3)
Chess Castling - Chess Terms - Chess.com
Learn everything you need to know about castling, the special chess rule that lets you move two pieces simultaneously.
Castling is missing - it would be great if that were also included.
Levy as the thumbnail ❤️
Initial setup is not correct, E1 should be white and white queen should be d1 and white king at e1