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Do you code Games?

rodiongork profile image Rodion Gorkovenko ・1 min read

Hi Friends!

The question is in the title: do you code games, at least sometimes? Sorry, but it is very short post :)

I can elaborate, however. It's not necessarily about polished-finished games, like silly mobile "jump-jump for the stars" with rich graphics and sound.

Perhaps you code some basic pen-and-pencil games as an exercise, or even puzzles (not necessarily tic-tac-toe, but similar). Or small logic turn-based ones (like evade zombies, travel the maze etc). Perhaps you spent a week to write the code, then play for 20 minutes and forget about it :)

Do you put more attention to game logic - or to look-n-feel and sound? What have you coded, please, feel free to share links if you have something at hand!

Discussion (3)

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sargalias profile image
Spyros Argalias

I suppose I coded a few games for practice as a beginner developer. Things like tic-tac-toe, simon says, game of life.

More recently I picked up Unity + a course and coded a small games. I've always thought it would be cool to do.

Otherwise not really. I wouldn't consider myself a game developer or even hobbyist game developer.

bradtaniguchi profile image

I took a class in college where we built a Unity 3D powered game. At the time Unity still supported JavaScript, which we used as it was slightly easier then C#. Since the semester is roughly 3 months, we all had to build our own game in 3 months using some helper scripts the professor provided us.

I loved this class, as it was one of the few classes where I could program my heart out. However, it made me realize how much work it takes to build any game.

My game was a first person adventure game set on the moon. It had the usual adventure game elements where you get stuff, then can progress to other parts of the map, then finally escape after fighting an alien. The game was easily beaten in under 5 minutes if you knew were to go. When I was presenting the game at the end of the class people finished the game before I finished presenting haha.

The game was pretty rough, there were a few fun bugs, it was very crude in a lot of aspects, and yet it took tons of work.

The experience was great, but it ultimately made me realize that building games is not that much fun haha. The amount of work required to even build a simple game is a lot more then I usually have in me for a side project!

PS. I wish I had the source code, and link to the game, but I lost the code a while back (it was before I used git :'( ) and the unity engine no longer works, so the game has been lost, but the experience hasn't :)

kevinhooke profile image
Kevin Hooke

I think game development is one of the toughest types of development (at least that I've ever experienced or tried). If you tend to spend the majority of your time (either in your regular role or even side projects) working on things that are typical business apps and website development, set yourself a challenge and develop a simple game.

Don't take on too much initially, something like a card game or a simple platformer with a single character, moving around the screen with wasd keys. You'll be surprised how tricky it can be and you'll push your skills as a result.