I believe history state is for telling the machine to go back to the last state value of that region. So when returning to a sub-machine for instance you could start in something other than the initial state.
Similar, but this is for returning to a different infinite state!
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I believe history state is for telling the machine to go back to the last state value of that region. So when returning to a sub-machine for instance you could start in something other than the initial state.
Similar, but this is for returning to a different infinite state!