- Each concept was split into three levels, each increasing in difficulty
- Solving a challenge was framed as a turn-based brawl against an enemy slightly above your skill level
- The concepts you learned were symbolized as weapons available to you in your next battle
The last bullet may seem like 'badges' and 'gamification'. It's not.
The first bullet may seem like the tag associated with an entire course. It's not.
The second bullet seems revolutionary. It could be.
While no such experience exists, I made this game that finally helps you teach yourself web development:
Try it today. Play again tomorrow. Within a week, you'll be a better front-end developer.
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