I updated to include 3d, and also to account for when the animation ends, in case it's desired to chain the animation calls. I still prefer to directly set the parameters instead of performing the multiply operation (which can be a lot of multiply-add operations, and a potential source rounding errors if floating points are used).
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I updated to include 3d, and also to account for when the animation ends, in case it's desired to chain the animation calls. I still prefer to directly set the parameters instead of performing the multiply operation (which can be a lot of multiply-add operations, and a potential source rounding errors if floating points are used).