Wow! I read the post about how they made Google Earth and how they've dealt with the different capabilities of WebAssembly powered browsers. Can't wait for multi threaded Wasm to come back to Firefox :D
I skimmed the Sandspiel post and it's absolutely impressive. It's a journey in software architecture, optimization, game design and more stuff. I'll have to read it again more closely. Love how he embodied the spirit of WebAssembly by structuring the code that needed to be in Rust with Rust and the code that was good enough in JS, in JS. Also loved the dig at Firestore, which isn't cheap :D
Agreed on both points, but especially the sandspiel post - truly an impressive recap! I like how well it demonstrates the use of wasm as one part of a complete system - I'd wager most wasm apps will look more or less like that as opposed to an all-or-nothing deal. The WebGL stuff is totally foreign to me too, but super cool to see how he was able to seamlessly integrate all these complex moving parts.
For further actions, you may consider blocking this person and/or reporting abuse
We're a place where coders share, stay up-to-date and grow their careers.
Wow! I read the post about how they made Google Earth and how they've dealt with the different capabilities of WebAssembly powered browsers. Can't wait for multi threaded Wasm to come back to Firefox :D
I skimmed the Sandspiel post and it's absolutely impressive. It's a journey in software architecture, optimization, game design and more stuff. I'll have to read it again more closely. Love how he embodied the spirit of WebAssembly by structuring the code that needed to be in Rust with Rust and the code that was good enough in JS, in JS. Also loved the dig at Firestore, which isn't cheap :D
Thanks for the links!
Agreed on both points, but especially the sandspiel post - truly an impressive recap! I like how well it demonstrates the use of wasm as one part of a complete system - I'd wager most wasm apps will look more or less like that as opposed to an all-or-nothing deal. The WebGL stuff is totally foreign to me too, but super cool to see how he was able to seamlessly integrate all these complex moving parts.