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Discussion on: Developers within the entertainment industry

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rhymes profile image
rhymes

Hi Jan-Philipp, it looks like a fun environment, especially because the market seem to be driving forward at a fast pace. Looking at VFX in older movies side by side with newer ones make this very evident.

Being able to contribute on a very tangible way the day to day of collaborators is definitely a nice place to be in.

What's next for VFX?

Is Python fast enough for your needs? I guess the rendering part is done by other tools, right?

Can you describe what sort of tooling you have build around these software products? Like format conversion or something like that?

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janphkoch profile image
Jan-Philipp • Edited

Hey Rhymes,

The rendering part is not developed inhouse, we use royalrender for that. We are just 3 developers within our studio. The TD is developing the compositing pipeline and my job is the 3d pipeline. The third guy manages our inhouse web-based review tool.

I personally started out by writing simple scripts for autodesk maya for our artists to automate their workflows. Then I got into our project management software and wrote automated services that run on a server that helps managing our projects and artists. Currently we are working together for an automated workflow for pre checking renderings to save us time before even a artist took a look at the renderings.

Cheers

Edit: Python is indeed fast enough for us. More complexity-dense projects could be done with c++ but that was not needed until now.

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rhymes profile image
rhymes

Thanks for the explanation :-)

I'm glad Python is fast enough for your company