It was 30 years ago when I coded a game for the C64 in assembler. I was loading map data dynamically into the memory. Then I implemented a way to also load runnable code with that map data. I think that was a mechanisms, what most people now know as DLL in Windows.
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It was 30 years ago when I coded a game for the C64 in assembler. I was loading map data dynamically into the memory. Then I implemented a way to also load runnable code with that map data. I think that was a mechanisms, what most people now know as DLL in Windows.