using UnityEditor;
using UnityEngine;
using UnityEditor.IMGUI.Controls;
class WeekdaysDropdown : AdvancedDropdown
{
public WeekdaysDropdown(AdvancedDropdownState state) : base(state)
{
}
protected override AdvancedDropdownItem BuildRoot()
{
var root = new AdvancedDropdownItem("Weekdays");
var firstHalf = new AdvancedDropdownItem("First half");
var secondHalf = new AdvancedDropdownItem("Second half");
var weekend = new AdvancedDropdownItem("Weekend");
firstHalf.AddChild(new AdvancedDropdownItem("Monday"));
firstHalf.AddChild(new AdvancedDropdownItem("Tuesday"));
secondHalf.AddChild(new AdvancedDropdownItem("Wednesday"));
secondHalf.AddChild(new AdvancedDropdownItem("Thursday"));
weekend.AddChild(new AdvancedDropdownItem("Friday"));
weekend.AddChild(new AdvancedDropdownItem("Saturday"));
weekend.AddChild(new AdvancedDropdownItem("Sunday"));
root.AddChild(firstHalf);
root.AddChild(secondHalf);
root.AddChild(weekend);
return root;
}
}
public class AdvancedDropdownTestWindow : EditorWindow
{
void OnGUI()
{
var rect = GUILayoutUtility.GetRect(new GUIContent("Show"), EditorStyles.toolbarButton);
if (GUI.Button(rect, new GUIContent("Show"), EditorStyles.toolbarButton))
{
var dropdown = new WeekdaysDropdown(new AdvancedDropdownState());
dropdown.Show(rect);
}
}
}
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