The game I created 12 years ago, written in C++, no game engine, built for Android and iOS.
Recently I dug it from my dusty projects closet and decided to bring it back to life. To measure how much dust — let’s see what changed since then? Ant is no longer used as build system for Android, Apple released Swift and Metal (luckily OpenGL ES still works), Google released Kotlin, new IDE as well… Getting it compiling again was a challenge, but I guess this story worth a separate post. Now the game is available in the AppStore (link).
Next — I will share some insights from game development process, why it was built, what tools I used, level builders, etc.
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