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Nicolas Rannou
Nicolas Rannou

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Save lives with WebGL

*Images are courtesy of [1] - Evelyn DappaKai HigashigaitoJürgen FornaroSebastian LeschkaSimon WildermuthHatem Alkadhi - Cinematic rendering – an alternative to volume rendering for 3D computed tomography imaging

I'm looking for WebGL / OpenGL / Passionate folks who could help me implement cinematic volume rendering in WebGL.

This project aims to provide real life like visualization of medical data.


[Left cinematic rendering / right volume rendering - image from [1]]

I've implemented some classic volume rendering and I'd like to take it to the next level. However I think my volume rendering implementation is already a bit clumsy so cinematic rendering may be too much of a challenge.

Currently at https://github.com/FNNDSC/ami:

Any directions, help, suggestion would be awesome!

Refs:

[1] - Cinematic rendering – an alternative to volume rendering for 3D computed tomography imaging - https://link.springer.com/article/10.1007/s13244-016-0518-1

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