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[UPDATE] SpaceInvadersJS - Demo live now!

Nicola on October 16, 2019

Hi to all! Finally, a playable (early stage) demo of my Typescript-based framework is live: https://nicolalc.github.io/jssheet/spaceinvaders/ind...
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Will Vincent • Edited

Doesn't appear to work properly in chrome, I see no sprites other than the earth & moon background.

EDIT: Seeing the same in Firefox.

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Will Vincent

Every browser, same scenario in fact. Something definitely is not working right.

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Nicola

That's pretty strange, I'm using chrome as dev browser and everything seems to work fine (check this video).

I've never tried with other browser but I'm using ThreeJS and standard CSS so this seems to be really strange. I'll do a check!

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Nicola

Are you getting any specific error? It seems like a style problem or a WebGL problem, maybe you need to enable it but I don't think you need to. WebGL is developed by Mozilla itself so especially in Firefox it should works. I've checked and I have no issues with firefox.

Currently, only Edge and IE doesn't work properly because of some CSS flex properties I need to fix.

I'm working on Windows, did you use a different OS?

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Will Vincent • Edited

was on a mac.. just tried again on windows with brave, same result.

Saw a 404 on reload.js but no other errors

I can also see that all the assets are loading properly, they're just failing to display for whatever reason. /shrug/

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nicolalc profile image
Nicola

That's pretty strange, I'll do a check later on my mac, maybe is only related to an AdBlock system which could block the resource loading, but I don't really know the cause of this issue, thanks for your time this could help me check the engine errors.

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Will Vincent

That would make sense on brave on the windows machine, and on my chrome instance on the mac, but I don't have any ad blocker installed on safari or firefox which also both failed on the mac.

Also of note -- the game is still playable, but obviously VERY impossible without being able to see the sprites :D

But shooting does yield a score increase

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Nicola

Yes because the logic and graphics are separated, anyway if you'd like to you can download the project and run with these commands:

# install dependencies
npm i
# run first build and keep watching for changes
npm run build-dev
# in another terminal window run
npm start

your application should run @ localhost:3000

Maybe this is an issue related with github websites, I don't really know this is a strange issue!

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maxdevjs

Same with Chrome and Firefox on Linux :)
@nicolalc you develop it on Windows, I guess?
Also, Github is down :D

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Nicola

Yeah that seems so strange, and yes I develop (unfortunately) on windows 😢

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Ryan McConnell

Super cool! Love how versatile JS is.